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*Pathfinder & Starfinder
undead player charicter templates
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<blockquote data-quote="vezina99" data-source="post: 5083451" data-attributes="member: 87898"><p>Yes, but I think Jhaelen's questions are still valid. Without some sort of balancing, players will either A) always choose vampire or B) resent the GM/Vampire if templates are assigned rather than chosen.</p><p> </p><p>I think some more work needs to be applied to these templates. Perhaps, rather than throwing arbitrary drawbacks on the vampire, special qualities should be assigned to the other templates to make them feel a little more loved. Why is this skeleton unique enough to be played as a character? Make him a chaos-spawned skeleton that has an enervating gaze or something. Without something beyond the physical characteristics of its template, a generic skeleton, the skeleton is playing a serious second fiddle to other templates (more like 4th or 5th, IMO.) Of course, the same idea can be applied to the other templates like the ghoul. Make him a hell-spawned ghoul that burns eternally, or a ghoul with a unique disease that hasn't been encountered yet.</p><p> </p><p>I can understand and accept differing power levels and the concept of some characters just not being equals - I mean, if we were looking for complete balance, PF and 3.5 derivatives aren't the best choice. However, your other, non-vampire players are going to resent the vampire for outdoing them at EVERYTHING not titled "standing next to holy symbols."</p></blockquote><p></p>
[QUOTE="vezina99, post: 5083451, member: 87898"] Yes, but I think Jhaelen's questions are still valid. Without some sort of balancing, players will either A) always choose vampire or B) resent the GM/Vampire if templates are assigned rather than chosen. I think some more work needs to be applied to these templates. Perhaps, rather than throwing arbitrary drawbacks on the vampire, special qualities should be assigned to the other templates to make them feel a little more loved. Why is this skeleton unique enough to be played as a character? Make him a chaos-spawned skeleton that has an enervating gaze or something. Without something beyond the physical characteristics of its template, a generic skeleton, the skeleton is playing a serious second fiddle to other templates (more like 4th or 5th, IMO.) Of course, the same idea can be applied to the other templates like the ghoul. Make him a hell-spawned ghoul that burns eternally, or a ghoul with a unique disease that hasn't been encountered yet. I can understand and accept differing power levels and the concept of some characters just not being equals - I mean, if we were looking for complete balance, PF and 3.5 derivatives aren't the best choice. However, your other, non-vampire players are going to resent the vampire for outdoing them at EVERYTHING not titled "standing next to holy symbols." [/QUOTE]
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