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undead player charicter templates
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<blockquote data-quote="Gicko" data-source="post: 5085126" data-attributes="member: 87135"><p>allright, i made some modificaitions, let me know what you think.</p><p> </p><p>again, these are templats for PLAYER charicters. </p><p>(list of what was changed is at the bottum)</p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Skeleton: </span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities: Str: –1, Dex: +2, Con: always 0</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Medium size</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Land speed of 30 Ft</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Known languages: Common. Bonus languages: Elven, Infernal, Dwarven, Goblin</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Skill bonuses: +3 to climb, +2 to intimidate.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Special skills: immunity to cold, immunity to heat, Damage reduction: 5/bludgeoning (-5 to all attacks not made with bludgeoning weapons) Darkvision to 60 Ft, +1 bonus feat</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Undead use Charisma score in place of constitution</span></span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'">Ghost:</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities: Str: always 0, Con: always 0, int +2, Wis +4</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Medium size</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Flight speed of 30ft (no land speed)</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Known languages: Common. Bonus languages: Elvin, Dwarven, </span></span></span><span style="color: white"><span style="font-family: 'Trebuchet MS'">Celestial</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Skill bonuses: +4 perception and stelth.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Special skills: AC deflection bonus =Cha modifier, Darkvision 60 Ft, immunity to weather, immune to all non-magical attack forms with the exception of holy water, and non-magical attacks made by other incorporeal creatures. Can not give, or be affected by trip or grapple attacks. Weightless. Dexterity modifier applies to a ghosts melee, ranged, and CMB attacks. Unable to weald or be harmed by weapons or armour without the ghost touch bonus.</span></span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white">Vampire:</span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-v/vampire</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities: Str +1, Int+1, Wis -2 Cha +3 Con is always 0</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Medium size</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Land speed of 30</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Known languages: Common. Bonus languages: Abyssal, Goblin, Draconic, Undercommon</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Skill bonuses: +2 on bluff, and stealth</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Special skills: Scent, darkvision to 60 Ft +3 natural armour DR 6/silver & magic, uses Charisma score in place of constitution</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Other: must feed on the blood of the vampire’s original race at least once per day. Not doing so will result in –1 Str and –2 maximum HP per day until blood is drank. After 10 days without blood, the vampire will die.</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Vampires may not have familiars that are not bats or rats.</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Vampires may not cross running water unless carried above it in a dry vessel (boat, coffin, ETC)</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Vampires must say 5ft (one square) away from mirrors or holy symbols. Vampires may not make touch, melee or grapple attacks on characters holding a holy symbol or mirror.</span></span></span></p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Vampires may not enter a private residence without an invitation by an owner of said residence.</span></span></p><p> </p><p><span style="font-size: 12px"><em><span style="color: white"><span style="font-family: 'Arial'">Blood Drain (Su)</span></span></em><span style="color: white"><span style="font-family: 'Arial'">: A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.</span></span></span></p><p> </p><p> </p><p> <span style="color: white"><span style="font-size: 18px"><span style="font-family: 'Times New Roman'">Lich</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Abilities: Str –2, int +2, Wis +2, Cha +2, Con = 0</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Medium size:</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Land speed of 30</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Known languages: common, Abyssal, infernal, </span></span></span><span style="color: white"><span style="font-family: 'Trebuchet MS'">Ignan</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Skill bonuses: +2 Knowledge (arcana), and spellcraft.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Special skills: Darkvision 60 Ft, Dr 5/bludgeoning and magic, immunity to cold, immunity to electricity, Rejuvenation: when lich is destroyed, it will regenerate itself via its Phylactery for 1d10 days.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Other: a Lich must select an object of its choice to be its phylactery. This object must be a forged item, and may not be an object such as a rock or plant. Should this object be destroyed, the lich has until its next death to create a new one.</span></span></p><p> </p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Ghoul:</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">Abilities: Str+4, Dex-2, Con-all, int-2, wis–3,</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">Medium size</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">Land speed of 30</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">Known languages: common. Bonus languages: none</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">Skill bonuses: +2 on acrobatics and climb, </span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">Special skills: darkvision 60 Ft. bite.</span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">Bite: Ghoul disease: once per round a ghoul may opt to use a bit attack as a standard action. The targeted organic opponent must make a fortitude save. If the total amount is less then 15, the opponent will suffer 1d4 damage per turn until it reaches zero hit points, or a cure disease is cast. Target must be within melee range to bite.</span></span></span></p><p> </p><p> </p><p> </p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">What I did:</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Neafed the vampire abilities, from Str+6, dex+4, int+2, Wis+2 and Cha +4 to current.</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Increase the ghoul Str bonus from +3 to +4</span></span></span></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Reduced the Vampire skill bonuses from +5 to +2. removed sense motive.</span></span></span></p><p><span style="color: white"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Removed the Lich’s skill bonuses (</span></span></span><span style="color: white"><span style="font-family: 'Trebuchet MS'">+4 on perception, sense motive and stealth.) replaced with current.</span></span></p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Reduced total number of skills with skill bonuses to two per race.</span></span></p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Gave Skeletons an additional bonus feat like humans.</span></span></p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Vampires may now only drink the blood of the same race it came from.</span></span></p><p><span style="color: white"><span style="font-family: 'Trebuchet MS'">Vampires may not enter a private residence without an invitation by an owner of said residence.</span></span></p></blockquote><p></p>
[QUOTE="Gicko, post: 5085126, member: 87135"] allright, i made some modificaitions, let me know what you think. again, these are templats for PLAYER charicters. (list of what was changed is at the bottum) [FONT=Times New Roman][COLOR=white]Skeleton: [/COLOR][COLOR=white][/COLOR][/FONT] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Abilities: Str: –1, Dex: +2, Con: always 0[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Medium size[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Land speed of 30 Ft[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Known languages: Common. Bonus languages: Elven, Infernal, Dwarven, Goblin[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Skill bonuses: +3 to climb, +2 to intimidate.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Special skills: immunity to cold, immunity to heat, Damage reduction: 5/bludgeoning (-5 to all attacks not made with bludgeoning weapons) Darkvision to 60 Ft, +1 bonus feat[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Undead use Charisma score in place of constitution[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Times New Roman]Ghost:[/FONT][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Abilities: Str: always 0, Con: always 0, int +2, Wis +4[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Medium size[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Flight speed of 30ft (no land speed)[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Times New Roman][SIZE=3]Known languages: Common. Bonus languages: Elvin, Dwarven, [/SIZE][/FONT][/COLOR][COLOR=white][FONT=Trebuchet MS]Celestial[/FONT][/COLOR][COLOR=white][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Skill bonuses: +4 perception and stelth.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Special skills: AC deflection bonus =Cha modifier, Darkvision 60 Ft, immunity to weather, immune to all non-magical attack forms with the exception of holy water, and non-magical attacks made by other incorporeal creatures. Can not give, or be affected by trip or grapple attacks. Weightless. Dexterity modifier applies to a ghosts melee, ranged, and CMB attacks. Unable to weald or be harmed by weapons or armour without the ghost touch bonus.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [FONT=Times New Roman][COLOR=white]Vampire:[/COLOR][COLOR=white][/COLOR][/FONT] [COLOR=white][SIZE=3][FONT=Times New Roman]http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-v/vampire[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Abilities: Str +1, Int+1, Wis -2 Cha +3 Con is always 0[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Medium size[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Land speed of 30[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Known languages: Common. Bonus languages: Abyssal, Goblin, Draconic, Undercommon[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Skill bonuses: +2 on bluff, and stealth[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Special skills: Scent, darkvision to 60 Ft +3 natural armour DR 6/silver & magic, uses Charisma score in place of constitution[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Other: must feed on the blood of the vampire’s original race at least once per day. Not doing so will result in –1 Str and –2 maximum HP per day until blood is drank. After 10 days without blood, the vampire will die.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Vampires may not have familiars that are not bats or rats.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Vampires may not cross running water unless carried above it in a dry vessel (boat, coffin, ETC)[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Vampires must say 5ft (one square) away from mirrors or holy symbols. Vampires may not make touch, melee or grapple attacks on characters holding a holy symbol or mirror.[/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Trebuchet MS]Vampires may not enter a private residence without an invitation by an owner of said residence.[/FONT][/COLOR][COLOR=white][/COLOR] [I][COLOR=white][FONT=Arial][SIZE=3] [/SIZE][/FONT][/COLOR][/I] [SIZE=3][I][COLOR=white][FONT=Arial]Blood Drain (Su)[/FONT][/COLOR][/I][COLOR=white][FONT=Arial]: A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.[/FONT][/COLOR][/SIZE] [COLOR=white][FONT=Arial][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Arial][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Arial][SIZE=3] [/SIZE][/FONT][/COLOR][COLOR=white][SIZE=5][FONT=Times New Roman]Lich[/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Times New Roman] [/FONT][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Abilities: Str –2, int +2, Wis +2, Cha +2, Con = 0[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Medium size:[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Land speed of 30[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Times New Roman][SIZE=3]Known languages: common, Abyssal, infernal, [/SIZE][/FONT][/COLOR][COLOR=white][FONT=Trebuchet MS]Ignan[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS] [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Skill bonuses: +2 Knowledge (arcana), and spellcraft.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS] [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Special skills: Darkvision 60 Ft, Dr 5/bludgeoning and magic, immunity to cold, immunity to electricity, Rejuvenation: when lich is destroyed, it will regenerate itself via its Phylactery for 1d10 days.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS] [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Other: a Lich must select an object of its choice to be its phylactery. This object must be a forged item, and may not be an object such as a rock or plant. Should this object be destroyed, the lich has until its next death to create a new one.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS] [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS] [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS] [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Ghoul:[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS] [/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3]Abilities: Str+4, Dex-2, Con-all, int-2, wis–3,[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3]Medium size[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3]Land speed of 30[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3]Known languages: common. Bonus languages: none[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3]Skill bonuses: +2 on acrobatics and climb, [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3]Special skills: darkvision 60 Ft. bite.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3]Bite: Ghoul disease: once per round a ghoul may opt to use a bit attack as a standard action. The targeted organic opponent must make a fortitude save. If the total amount is less then 15, the opponent will suffer 1d4 damage per turn until it reaches zero hit points, or a cure disease is cast. Target must be within melee range to bite.[/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS][SIZE=3] [/SIZE][/FONT][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman] [/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]What I did:[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Neafed the vampire abilities, from Str+6, dex+4, int+2, Wis+2 and Cha +4 to current.[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Increase the ghoul Str bonus from +3 to +4[/FONT][/SIZE][/COLOR] [COLOR=white][SIZE=3][FONT=Times New Roman]Reduced the Vampire skill bonuses from +5 to +2. removed sense motive.[/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Times New Roman][SIZE=3]Removed the Lich’s skill bonuses ([/SIZE][/FONT][/COLOR][COLOR=white][FONT=Trebuchet MS]+4 on perception, sense motive and stealth.) replaced with current.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Reduced total number of skills with skill bonuses to two per race.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Gave Skeletons an additional bonus feat like humans.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Vampires may now only drink the blood of the same race it came from.[/FONT][/COLOR] [COLOR=white][FONT=Trebuchet MS]Vampires may not enter a private residence without an invitation by an owner of said residence.[/FONT][/COLOR] [/QUOTE]
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