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Undead Turn Resistance

godfear

Explorer
Does Turn Resistance apply to every aspect of the Cleric's Turning, including its effective HD against being turned to holy flaming dust by the Turn attempt?

Example:

9th level Cleric Turning 4 Shadows (3 HD, Turn Resistance +2) On a successful Turning check (up to 9 HD creatures), assuming 19HD "damage," are all of the Shadows affected, and are they destroyed or Turned?
 

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The ability says, "When resolving a turn, rebuke, command, or bolster attempt, added the listed bonus to the creature's Hit Dice total." It doesn't say "added the listed bonus to the creature's Hit Dice total for some purposes and not for others."

Seems pretty straightforward to me.
 

Thes shadows are as easy or as hard to turn as a normal 5HD undead. Just add HD with turn resistance and treat all aspects of turning based off this new number.
 


godfear said:
Yea, I was afraid of that. As if Heart of Nightfang Spire isn't hard enough.

Thanks.

That's for sure. You might want to have a pre adventure, or set up adventure to gain the PCs an extr level or two.
 

Heh... Well, I tried that, but in the end, half the party died. Bulette's are just gross when the party is injured and sleeping. So they made new characters.

I think three out of the five of them are 10th level now, and the other two are 9th. They held their own in the Mummy fight, though. *shrugs* We'll see how it goes.
 
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Well, at least if the cleric is 10th level, he can now destroy shadows.

Unless, of course, they've been advanced to 4 HD or more. :D
 

Crothian said:
Thes shadows are as easy or as hard to turn as a normal 5HD undead. Just add HD with turn resistance and treat all aspects of turning based off this new number.


HUH???

As far as i have played the turn resistance only applied to the affected HD, not the turning damage. As in the example, given i would say all the shadows(4) are turned by the 9th lvl cleric.

All i see turn resistance is exactly that, Turn reisitance. They are harder to effectively turn due to being treated as 5hd, but for purposes of damage, it is still 3hd.

Maybe i am seeing this wrong and playing it wrong, but i find that this would make undead even more powerfull to turn than before.
 

The turning damage is still part of turning. For purposes of turning, shadows are treated as 5 HD undead. For all other purposes, they are 3 HD.

So turning damage of 19 will only turn 3 shadows, not 4, and you need a level 10 cleric to destroy them.
 

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