Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Undead warforged
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FoxWander" data-source="post: 5092000" data-attributes="member: 1356"><p>Ok, for the most part I think you've convinced me. There simply isn't an explicit rule that says death from negative levels (that are gained separately from an energy drain effect) would do anything but simply kill you. Both the FAQ answer about unholy weapons and the SRD description of the <em>enervation</em> spell (which also gives neg levels without mentioning "energy drain") say it can kill you, but mention nothing about rising again as a wight. And you'd think that would be a fairly significant point to mention. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So I guess negative levels by themselves can kill you, but not make you a wight. </p><p></p><p>Now with the point conceded, I do still have some questions/comments on a few of your responses- but only to clear things up and avoid confusion.</p><p></p><p> Are you saying that a 1st level good character picking up an unholy weapon <em>would not</em> be killed as a result of the negative level gained? I'll admit that he won't become a wight because of it (although I think it's cooler if he does- it makes such weapons much more evil if they can create an evil creature that can then wield it in combat.) but I'm pretty sure the negative level will kill the character. Every source mentioned in this thread that talks about negative levels all agree that when you get as many as you have character levels- you die. I agree now that you don't necessarily become undead afterward- but you are slain.</p><p></p><p></p><p></p><p>Actually <em>animate dead</em> won't work because of the template problem. This is mentioned at the end of the faq entry you quoted. The spell might be able to target any corpse but it's effect is a templated creature. Both the skeleton and zombie templates require a corporeal creature with a skeletal system. If you go with the faq answer, which states they don't have a skeleton, then they can't be animated as either undead. If you ignore the faq and rule that they do have skeletons, then they can be animated by the spell.</p><p></p><p>Point conceded.</p><p></p><p></p><p>Just one last thing for my own clarification, because I try not to argue sloppily...</p><p>What was I taking out of context? I tried to only talk about the negative energy definition from the online glossary. And I don't think that was out of context. I mentioned only the glossary entry specifically because it was not in context with energy drain. Or are you talking about the being dead from negative levels in regards to the faq answer about unholy weapons? If so, then yes I think I was wrong about what it would do (bring you back as a wight) because of the glossary entry. I combined the death-by-negative-levels bit (in the unholy weapon faq) with the rise-as-a-wight result (from the glossary). I don't think that was out of context (although I do now think I was wrong) but I could have been more clear with regards to the connection I was inferring between the two sources.</p><p></p><p></p><p>Anyway, to sum up...</p><p>1) More neg levels that character levels = death (and nothing more)</p><p>2) Too many neg levels again, but his time from undead energy drain = death then rising as that type undead, or a wight</p><p>3) 1st level good guy vs. unholy weapon = dead good guy, but not undead non-good guy (although it's cooler if they do become undead)</p><p>and finally, </p><p>4) Without spells that strip away the living construct type, the only RAW undead that work on warforged are Spawn of Kyuss- provided one rules that warforged have a brain which can be burrowed into by the spawn worms. According to the faq (for whatever that's worth) they do have brains- see question on page six about having said brains extracted by mind flayers. </p><p></p><p></p><p>Actually, as a complete aside from the whole undead business, the entire warforged section of the faq is a rather haphazard, bizarre and somewhat contradictory explanation of warforged "biology." From the various questions it is inferred that warforged...</p><p>...are only slightly denser than other races and can swim with only mild difficulty.</p><p>...don't need to breathe but are vulnerable to depth pressure.</p><p>...are immune to fatigue and exhaustion, but still take non-lethal damage from overworking themselves (running, forced march, etc.).</p><p>...do not gain adamantine slam attacks even if they have the adamantine body feat.</p><p>...have a brain (edible by mind flayers no less) but no skeletal system.</p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Curiouser and curiouser.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5092000, member: 1356"] Ok, for the most part I think you've convinced me. There simply isn't an explicit rule that says death from negative levels (that are gained separately from an energy drain effect) would do anything but simply kill you. Both the FAQ answer about unholy weapons and the SRD description of the [i]enervation[/i] spell (which also gives neg levels without mentioning "energy drain") say it can kill you, but mention nothing about rising again as a wight. And you'd think that would be a fairly significant point to mention. ;) So I guess negative levels by themselves can kill you, but not make you a wight. Now with the point conceded, I do still have some questions/comments on a few of your responses- but only to clear things up and avoid confusion. Are you saying that a 1st level good character picking up an unholy weapon [i]would not[/i] be killed as a result of the negative level gained? I'll admit that he won't become a wight because of it (although I think it's cooler if he does- it makes such weapons much more evil if they can create an evil creature that can then wield it in combat.) but I'm pretty sure the negative level will kill the character. Every source mentioned in this thread that talks about negative levels all agree that when you get as many as you have character levels- you die. I agree now that you don't necessarily become undead afterward- but you are slain. Actually [i]animate dead[/i] won't work because of the template problem. This is mentioned at the end of the faq entry you quoted. The spell might be able to target any corpse but it's effect is a templated creature. Both the skeleton and zombie templates require a corporeal creature with a skeletal system. If you go with the faq answer, which states they don't have a skeleton, then they can't be animated as either undead. If you ignore the faq and rule that they do have skeletons, then they can be animated by the spell. Point conceded. Just one last thing for my own clarification, because I try not to argue sloppily... What was I taking out of context? I tried to only talk about the negative energy definition from the online glossary. And I don't think that was out of context. I mentioned only the glossary entry specifically because it was not in context with energy drain. Or are you talking about the being dead from negative levels in regards to the faq answer about unholy weapons? If so, then yes I think I was wrong about what it would do (bring you back as a wight) because of the glossary entry. I combined the death-by-negative-levels bit (in the unholy weapon faq) with the rise-as-a-wight result (from the glossary). I don't think that was out of context (although I do now think I was wrong) but I could have been more clear with regards to the connection I was inferring between the two sources. Anyway, to sum up... 1) More neg levels that character levels = death (and nothing more) 2) Too many neg levels again, but his time from undead energy drain = death then rising as that type undead, or a wight 3) 1st level good guy vs. unholy weapon = dead good guy, but not undead non-good guy (although it's cooler if they do become undead) and finally, 4) Without spells that strip away the living construct type, the only RAW undead that work on warforged are Spawn of Kyuss- provided one rules that warforged have a brain which can be burrowed into by the spawn worms. According to the faq (for whatever that's worth) they do have brains- see question on page six about having said brains extracted by mind flayers. Actually, as a complete aside from the whole undead business, the entire warforged section of the faq is a rather haphazard, bizarre and somewhat contradictory explanation of warforged "biology." From the various questions it is inferred that warforged... ...are only slightly denser than other races and can swim with only mild difficulty. ...don't need to breathe but are vulnerable to depth pressure. ...are immune to fatigue and exhaustion, but still take non-lethal damage from overworking themselves (running, forced march, etc.). ...do not gain adamantine slam attacks even if they have the adamantine body feat. ...have a brain (edible by mind flayers no less) but no skeletal system. :erm: Curiouser and curiouser. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Undead warforged
Top