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[Undeath] and [Life]
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<blockquote data-quote="Cheiromancer" data-source="post: 3173166" data-attributes="member: 141"><p>I prefer to call them whimsies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There's something about <em>memento vitae</em> spells that make me nervous. Especially if they could employ <em>true resurrection's</em> "unambiguous identification" clause in lieu of a body. If you have a way to restore lost equipment to a party (via some kind of epic <em>mass instant summons</em>), the net cost of a TPK would be that an NPC ally has to use an epic spell slot. Is there some reason why this wouldn't be a problem?</p><p></p><p>The CR limits are not too constraining. In my system a 21st level seed-using cleric (call him Skippy) can resurrect a comrade by touch as a standard action provided said comrade has been dead no more than 20 days and is no more than CR 26. (-20 for reducing targets and range, -8 for reduced temporal range, +28 for +14 CR). If he uses all the bells and whistles for a <em>true resurrection</em> (-6 for longer casting time, -5 for power components) he could raise a CR 30 character; almost CR 31. That's 10 levels more than he is.</p><p></p><p>The CR factor means that it is non-trivial to raise dead gods. But raising a village of slaughtered 1st level commoners would be relatively straightforward. I think both of these results are desirable.</p><p></p><p>If there is going to be a feat around that boosts the ability of [life], it could be one that boosts the CR limit greatly. Three dead 21st level characters is equivalent to a CR 36; 72SP without mitigation. 30 points in factors, 6 points in casting time, and 8 points in reduced temporal range and 4 points in power components would do it. Or fiddle with the range so that it is "creatures touched" and you probably could do it in a round with no power components.</p><p></p><p>It could be that Bruce (you meant him to be the clerical analogue of Matt, right? Not Jake?) is better at resurrecting people than Skippy. Maybe that's a good thing- Jacobeans can't be better at everything. But I think that <em>true resurrection</em> needs a level cap; it can't affect someone with more than 25 HD without costing a level. (I'm also tying the "costs a level" with "cannot affect outsiders and elementals", btw)</p><p></p><p>I don't want to be too vigorous in my defense; if this is indeed a whimsy it will be embarrassing to have to eat my words later. But perhaps it isn't merely a whimsy, and there is something worth retaining in this formulation.</p><p></p><p>I like this. I also like the name "Devourer of Life".</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3173166, member: 141"] I prefer to call them whimsies. ;) There's something about [i]memento vitae[/i] spells that make me nervous. Especially if they could employ [i]true resurrection's[/i] "unambiguous identification" clause in lieu of a body. If you have a way to restore lost equipment to a party (via some kind of epic [i]mass instant summons[/i]), the net cost of a TPK would be that an NPC ally has to use an epic spell slot. Is there some reason why this wouldn't be a problem? The CR limits are not too constraining. In my system a 21st level seed-using cleric (call him Skippy) can resurrect a comrade by touch as a standard action provided said comrade has been dead no more than 20 days and is no more than CR 26. (-20 for reducing targets and range, -8 for reduced temporal range, +28 for +14 CR). If he uses all the bells and whistles for a [i]true resurrection[/i] (-6 for longer casting time, -5 for power components) he could raise a CR 30 character; almost CR 31. That's 10 levels more than he is. The CR factor means that it is non-trivial to raise dead gods. But raising a village of slaughtered 1st level commoners would be relatively straightforward. I think both of these results are desirable. If there is going to be a feat around that boosts the ability of [life], it could be one that boosts the CR limit greatly. Three dead 21st level characters is equivalent to a CR 36; 72SP without mitigation. 30 points in factors, 6 points in casting time, and 8 points in reduced temporal range and 4 points in power components would do it. Or fiddle with the range so that it is "creatures touched" and you probably could do it in a round with no power components. It could be that Bruce (you meant him to be the clerical analogue of Matt, right? Not Jake?) is better at resurrecting people than Skippy. Maybe that's a good thing- Jacobeans can't be better at everything. But I think that [i]true resurrection[/i] needs a level cap; it can't affect someone with more than 25 HD without costing a level. (I'm also tying the "costs a level" with "cannot affect outsiders and elementals", btw) I don't want to be too vigorous in my defense; if this is indeed a whimsy it will be embarrassing to have to eat my words later. But perhaps it isn't merely a whimsy, and there is something worth retaining in this formulation. I like this. I also like the name "Devourer of Life". [/QUOTE]
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