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<blockquote data-quote="Shemeska" data-source="post: 1945141" data-attributes="member: 11697"><p>In my own campaign I created a labyrinth beneath the Palace of the Jester in Sigil. The PCs have scratched the surface of portions of it, however it apparently reshapes itself, changes configuration, has portions that don't exist within Sigil, etc and so it'd be unlikely that they'd ever fully plumb it depths. And considering their last, and only, real descent into it, they're in no rush to return.</p><p></p><p>I'd also created a group of labyrinths that existed within previously inaccessable portions of the towers that existed on the border of each of the 4 positive touched quasi-elemental planes and the positive energy plane (towers of Ice, Lead, etc). By their nature it's impossible to go back in them at this point in the campaign, and the PCs went from entrance to the top of each, but they didn't go through every single room I'd designed.</p><p></p><p>And of course next week two of the PCs have gotten it into their heads to go marching into a section of the Slags in Sigil with the express purpose of hunting down the Kadyx. I've given them some bits of history surrounding it, past tales of people claiming to see it, bodies of potential victims and where in the urban wasteland of the Slags they were found, etc. So they think they may have narrowed down where the thing tends to reside, and they want to go kill it. Centuries old ruins, abandoned and themselves built over centuries old ruins, all of which was runover in the past by a Tanar'ri army that left a whole bunch of crud behind, lovely place to go running around. Oh, and one of them may have cheesed it of, so this is will be ever so fun... they don't have a clue what it actually is, but they're going after it anyways.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1945141, member: 11697"] In my own campaign I created a labyrinth beneath the Palace of the Jester in Sigil. The PCs have scratched the surface of portions of it, however it apparently reshapes itself, changes configuration, has portions that don't exist within Sigil, etc and so it'd be unlikely that they'd ever fully plumb it depths. And considering their last, and only, real descent into it, they're in no rush to return. I'd also created a group of labyrinths that existed within previously inaccessable portions of the towers that existed on the border of each of the 4 positive touched quasi-elemental planes and the positive energy plane (towers of Ice, Lead, etc). By their nature it's impossible to go back in them at this point in the campaign, and the PCs went from entrance to the top of each, but they didn't go through every single room I'd designed. And of course next week two of the PCs have gotten it into their heads to go marching into a section of the Slags in Sigil with the express purpose of hunting down the Kadyx. I've given them some bits of history surrounding it, past tales of people claiming to see it, bodies of potential victims and where in the urban wasteland of the Slags they were found, etc. So they think they may have narrowed down where the thing tends to reside, and they want to go kill it. Centuries old ruins, abandoned and themselves built over centuries old ruins, all of which was runover in the past by a Tanar'ri army that left a whole bunch of crud behind, lovely place to go running around. Oh, and one of them may have cheesed it of, so this is will be ever so fun... they don't have a clue what it actually is, but they're going after it anyways. [/QUOTE]
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