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<blockquote data-quote="JDJarvis" data-source="post: 1946173" data-attributes="member: 18640"><p>Lots of "undefeated" dungeons in my campaign. I design the big ones to be used over and over again so there is little chance of a party cleaning one out. A big dungeon never has to be defeated it can be used time and time again if it is built that way.</p><p></p><p>dungeons in my camapign the players have visited and never defeated- </p><p> Spider Mt : was little boy mountain from theold Chagmat advenutre but the PCs did rather poorly. Every now and then a horde of "spider demons" ravages the nearby countryside and the PCs that recall thier earlier failure don't seem to want to go back. someday the "spider demons" will have to be dealt with by someone.</p><p> Horradic Ruins: a vast ancient ruin sitting near a magical portal that links multiple other spots in the campaign. It had become the seat of an army of darkness before that collapsed on itself long after the PCs got wrapped up elsewhere and is now the base of a sorceror reuniting the fragments of the previously mentioned army of darkness (so the PCs may have need to sort yhat out eventually)</p><p> Metal Fortress of Suffering: the party has a key to this immense meat grinder and only one PC ever even figured out a hint of how and why the dungeon was there. The surviving PCs avoid it like the plague. It is in truth a prison and what waits in confinement really want out. </p><p>Black Pit of the Darkmasters: an immemse necropolis occupied by a cabal of necromancers who were recently greatly weakened by multiple raids by the PCs, so weak the undead dragon gaurdingthe bulk of the treasure trove is no longer under thier control. The necromancers are in competition with the PCs with conflicitng goals so they and raids against them coem up again and again.</p><p></p><p>There are reasons the Pcs might want to go back and each dungeon is still part of the campaign.</p></blockquote><p></p>
[QUOTE="JDJarvis, post: 1946173, member: 18640"] Lots of "undefeated" dungeons in my campaign. I design the big ones to be used over and over again so there is little chance of a party cleaning one out. A big dungeon never has to be defeated it can be used time and time again if it is built that way. dungeons in my camapign the players have visited and never defeated- Spider Mt : was little boy mountain from theold Chagmat advenutre but the PCs did rather poorly. Every now and then a horde of "spider demons" ravages the nearby countryside and the PCs that recall thier earlier failure don't seem to want to go back. someday the "spider demons" will have to be dealt with by someone. Horradic Ruins: a vast ancient ruin sitting near a magical portal that links multiple other spots in the campaign. It had become the seat of an army of darkness before that collapsed on itself long after the PCs got wrapped up elsewhere and is now the base of a sorceror reuniting the fragments of the previously mentioned army of darkness (so the PCs may have need to sort yhat out eventually) Metal Fortress of Suffering: the party has a key to this immense meat grinder and only one PC ever even figured out a hint of how and why the dungeon was there. The surviving PCs avoid it like the plague. It is in truth a prison and what waits in confinement really want out. Black Pit of the Darkmasters: an immemse necropolis occupied by a cabal of necromancers who were recently greatly weakened by multiple raids by the PCs, so weak the undead dragon gaurdingthe bulk of the treasure trove is no longer under thier control. The necromancers are in competition with the PCs with conflicitng goals so they and raids against them coem up again and again. There are reasons the Pcs might want to go back and each dungeon is still part of the campaign. [/QUOTE]
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