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<blockquote data-quote="Someone" data-source="post: 1570259" data-attributes="member: 5656"><p>Oh, yes. Definitely Sinbad-esque; you should expect sea voyages, evil sorcerers, monsters eating your low-level companions and things like islands that turn to be giant turtles. Large turbans are welcome.</p><p></p><p>If you can´t wait to make your characters, the character creation rules are, in a nutshell: 30 point buy, 45400 XP to start and 49000 gp. Average hit points (rounding up, 1st level max, as normal) Since it´s a one shot adventure, don´t abuse one use or charged items. Background is not required or encouraged.</p><p></p><p>I should mention that I aim to create a cinematic adventure: a good action film, if you like; difficult battles in exotic locales, the just touch of roleplaying, a somewhat railroaded history and the largest amount of fun I can cram in it. It´s a long module, expect 6-10 months of gaming.</p></blockquote><p></p>
[QUOTE="Someone, post: 1570259, member: 5656"] Oh, yes. Definitely Sinbad-esque; you should expect sea voyages, evil sorcerers, monsters eating your low-level companions and things like islands that turn to be giant turtles. Large turbans are welcome. If you can´t wait to make your characters, the character creation rules are, in a nutshell: 30 point buy, 45400 XP to start and 49000 gp. Average hit points (rounding up, 1st level max, as normal) Since it´s a one shot adventure, don´t abuse one use or charged items. Background is not required or encouraged. I should mention that I aim to create a cinematic adventure: a good action film, if you like; difficult battles in exotic locales, the just touch of roleplaying, a somewhat railroaded history and the largest amount of fun I can cram in it. It´s a long module, expect 6-10 months of gaming. [/QUOTE]
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