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<blockquote data-quote="hafrogman" data-source="post: 1738321" data-attributes="member: 8858"><p><strong>submitted for your approval</strong></p><p></p><p><strong>Menghil</strong></p><p></p><p>Dwarven Male</p><p>Barbarian 5 / Rogue 6</p><p>True Neutral</p><p>?? / 66,000 xp</p><p></p><p>Str [18] (+4) [6 pts, +2 lvl, +2 item]</p><p>Dex 14 (+2) [6 pts]</p><p>Con 12 (+1) [2 pts +2 race]</p><p>Int 14 (+2) [6 pts]</p><p>Wis [16] (+3) [6 pts +2 item]</p><p>Cha 10 (+0) [4 pts]</p><p></p><p>Size: Medium (4'2", 176 lbs)</p><p>HP: 67</p><p>BAB: +9</p><p>Init: +2</p><p>Move: 30'</p><p></p><p>AC: 21^ (10 +2 dex +4 intuition +3 armor +1 deflection +1 natural armor)</p><p>ff: uncanny dodge</p><p>t: 17^</p><p></p><p>^+3 vs traps</p><p></p><p>Fortitude: +7*</p><p>Reflex: +8*^</p><p>Will: +8*</p><p></p><p>*+2 vs posions, spells, spell like abilities</p><p>^+3 vs traps</p><p></p><p><strong>Attacks:</strong></p><p></p><p>Roc's Claw (+16/+11 atk, 1d6+6 dmg, 18-20/x2, slash)</p><p>Unarmed Strike (+13/+8 atk, 1d8+4 dmg, 20/x2, bludgeon)</p><p>MW Dagger (+14/+9 atk, 1d4+4 dmg, 19-20/x2, pierce)</p><p></p><p>MW Mty Comp Shortbow (+12/+7, 1d6+4 dmg, 70 ft ri, 20/x3, pierce)</p><p>Dagger (+11/+6, 1d4+4 dmg, 10 ft ri, 19-20/x2, pierce)</p><p></p><p><strong>Feats:</strong></p><p></p><p>Iron Will (1st)</p><p>Weapon Focus: Scimitar (3rd)</p><p>Improved Unarmed Strike (6th)</p><p>Deflect Arrows (9th)</p><p></p><p><strong>Skills</strong> (bonus/ranks):</p><p></p><p>Appraise+4/2</p><p>Balance +9/5</p><p>Bluff +5/5</p><p>Climb +14/10</p><p>Craft(Tattoo) +8/4</p><p>Disable Device +12/8</p><p>Escape Artist +4/2</p><p>Gather Information +10/8</p><p>Hide +7/5</p><p>Intimidate +4/2</p><p>Jump +15/9</p><p>Knowledge (local) +7/5</p><p>Listen +8/5</p><p>Move Silently +7/5</p><p>Open Lock +12/8</p><p>Profession (Sailor) + 6/3</p><p>Search +10/8</p><p>Sleight of Hand +7/3</p><p>Spot +13/5</p><p>Survival +9/6</p><p>Swim +7/3</p><p>Tumble +10/6</p><p>Use Rope +5/3</p><p></p><p><strong>Languages:</strong></p><p></p><p>Dwarven</p><p>Common</p><p>Orc</p><p>Goblin</p><p></p><p><strong>Class Features:</strong></p><p></p><p>Rage (2/day, +4 str, +4 con, +2 will, -2 ac, 6 rounds then fatigued, -2 str, -2 dex)</p><p>Fast Movement</p><p>Uncanny Dodge (No flat footed)</p><p>Improved Uncanny Dodge (No flanking)</p><p>Trap Sense +3</p><p>Trapfinding</p><p>Sneak Attack +3d6</p><p>Evasion</p><p></p><p><strong>Racial Features:</strong></p><p></p><p>Darkvision 60'</p><p>Stonecutting</p><p>Weapon Familiarity</p><p>Stability</p><p>+2 save vs spells, spell like effects, poisons</p><p>+1 attack orcs and goblinoids</p><p>+4 dodge giants</p><p>+2 appraise, craft stone and metal</p><p></p><p><strong>Equipment:</strong></p><p></p><p>Roc's Claw (+2 adamantine scimitar) [11,015gp]</p><p>MW Might Composite Shortbow (+4 str) [675 gp]</p><p>Arrows (18) [1 gp]</p><p>MW Dagger [302 gp]</p><p>Dagger (2) [4 gp]</p><p></p><p>Ring of Protection +1 [2,000 gp]</p><p>Ring of Natural Armor (+1) [2,000 gp]</p><p></p><p>Periapt of Wisdom (+2) [4,000 gp]</p><p>Bracers of Armor (+3) [9,000 gp]</p><p>Eyes of the Eagle [2,500 gp]</p><p>Gauntlets of Ogre Power (+2) [4,000 gp]</p><p>Monk's Belt [13,000 gp]</p><p>Silversheen [250 gp]</p><p>Alchemist's Fire (2) [40 gp]</p><p>Bead of Force [2,000 gp]</p><p></p><p>Bedroll [1 sp]</p><p>Inks (red, green, blue, black) [56 gp]</p><p>Belt Pouch [1 gp]</p><p>Sack [1sp]</p><p>Whetstone [2 cp]</p><p></p><p>MW Artisans' Tools (Tattoo kit)[55 gp]</p><p>MW Thieves' Tools [100 gp]</p><p></p><p>7sp, 8cp</p><p></p><p><strong>Appearance:</strong></p><p></p><p>Menghil is an unsavory looking character, with a decidedly wild look to him. His black beard travels far down his chest, but the top of his head is shaved clean. Much of his body is covered with bright tattoos, of geometric designs or stylized creatures. These markings are commonly visible, because Menghil rarely wears more than a pair of pants and a belt to hold them up. He goes shirtless and barefoot wherever he can get away with it. There is a heavy looking cutlass stuck through the back of his belt and a dagger at his side.</p><p></p><p><strong>History:</strong></p><p></p><p>When he was young, Menghil lived on an uncivilized little island far out into the infinite ocean. He lived a boring, sheltered life on his island until one day a pirate's ship got lost and ended up at the island, where they stopped to take on water. Menghil, ever the adventurer, stowed away aboard the ship. He was found quickly enough, but because the last cabin boy had been eaten by a giant eel the previous week, they took him on rather than throwing him overboard. He quickly took to his new career and has spent the rest of his life sailing the infinite oceans. However, he had a falling out with his last captain (how was he to know the girl was his daughter?) and now finds himself landbound, with barely a handful of change to his name.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 1738321, member: 8858"] [b]submitted for your approval[/b] [B]Menghil[/B] Dwarven Male Barbarian 5 / Rogue 6 True Neutral ?? / 66,000 xp Str [18] (+4) [6 pts, +2 lvl, +2 item] Dex 14 (+2) [6 pts] Con 12 (+1) [2 pts +2 race] Int 14 (+2) [6 pts] Wis [16] (+3) [6 pts +2 item] Cha 10 (+0) [4 pts] Size: Medium (4'2", 176 lbs) HP: 67 BAB: +9 Init: +2 Move: 30' AC: 21^ (10 +2 dex +4 intuition +3 armor +1 deflection +1 natural armor) ff: uncanny dodge t: 17^ ^+3 vs traps Fortitude: +7* Reflex: +8*^ Will: +8* *+2 vs posions, spells, spell like abilities ^+3 vs traps [B]Attacks:[/B] Roc's Claw (+16/+11 atk, 1d6+6 dmg, 18-20/x2, slash) Unarmed Strike (+13/+8 atk, 1d8+4 dmg, 20/x2, bludgeon) MW Dagger (+14/+9 atk, 1d4+4 dmg, 19-20/x2, pierce) MW Mty Comp Shortbow (+12/+7, 1d6+4 dmg, 70 ft ri, 20/x3, pierce) Dagger (+11/+6, 1d4+4 dmg, 10 ft ri, 19-20/x2, pierce) [B]Feats:[/B] Iron Will (1st) Weapon Focus: Scimitar (3rd) Improved Unarmed Strike (6th) Deflect Arrows (9th) [B]Skills[/B] (bonus/ranks): Appraise+4/2 Balance +9/5 Bluff +5/5 Climb +14/10 Craft(Tattoo) +8/4 Disable Device +12/8 Escape Artist +4/2 Gather Information +10/8 Hide +7/5 Intimidate +4/2 Jump +15/9 Knowledge (local) +7/5 Listen +8/5 Move Silently +7/5 Open Lock +12/8 Profession (Sailor) + 6/3 Search +10/8 Sleight of Hand +7/3 Spot +13/5 Survival +9/6 Swim +7/3 Tumble +10/6 Use Rope +5/3 [B]Languages:[/B] Dwarven Common Orc Goblin [B]Class Features:[/B] Rage (2/day, +4 str, +4 con, +2 will, -2 ac, 6 rounds then fatigued, -2 str, -2 dex) Fast Movement Uncanny Dodge (No flat footed) Improved Uncanny Dodge (No flanking) Trap Sense +3 Trapfinding Sneak Attack +3d6 Evasion [B]Racial Features:[/B] Darkvision 60' Stonecutting Weapon Familiarity Stability +2 save vs spells, spell like effects, poisons +1 attack orcs and goblinoids +4 dodge giants +2 appraise, craft stone and metal [B]Equipment:[/B] Roc's Claw (+2 adamantine scimitar) [11,015gp] MW Might Composite Shortbow (+4 str) [675 gp] Arrows (18) [1 gp] MW Dagger [302 gp] Dagger (2) [4 gp] Ring of Protection +1 [2,000 gp] Ring of Natural Armor (+1) [2,000 gp] Periapt of Wisdom (+2) [4,000 gp] Bracers of Armor (+3) [9,000 gp] Eyes of the Eagle [2,500 gp] Gauntlets of Ogre Power (+2) [4,000 gp] Monk's Belt [13,000 gp] Silversheen [250 gp] Alchemist's Fire (2) [40 gp] Bead of Force [2,000 gp] Bedroll [1 sp] Inks (red, green, blue, black) [56 gp] Belt Pouch [1 gp] Sack [1sp] Whetstone [2 cp] MW Artisans' Tools (Tattoo kit)[55 gp] MW Thieves' Tools [100 gp] 7sp, 8cp [B]Appearance:[/B] Menghil is an unsavory looking character, with a decidedly wild look to him. His black beard travels far down his chest, but the top of his head is shaved clean. Much of his body is covered with bright tattoos, of geometric designs or stylized creatures. These markings are commonly visible, because Menghil rarely wears more than a pair of pants and a belt to hold them up. He goes shirtless and barefoot wherever he can get away with it. There is a heavy looking cutlass stuck through the back of his belt and a dagger at his side. [B]History:[/B] When he was young, Menghil lived on an uncivilized little island far out into the infinite ocean. He lived a boring, sheltered life on his island until one day a pirate's ship got lost and ended up at the island, where they stopped to take on water. Menghil, ever the adventurer, stowed away aboard the ship. He was found quickly enough, but because the last cabin boy had been eaten by a giant eel the previous week, they took him on rather than throwing him overboard. He quickly took to his new career and has spent the rest of his life sailing the infinite oceans. However, he had a falling out with his last captain (how was he to know the girl was his daughter?) and now finds himself landbound, with barely a handful of change to his name. [/QUOTE]
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