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<blockquote data-quote="Ashy" data-source="post: 1809093" data-attributes="member: 312"><p>Jagra Nimblenock</p><p></p><p>Gnome Rogue 5/ Diviner 3/Arcane Trickster 2</p><p></p><p>STR 10/+0 (4pts)</p><p>DEX 18/+4 (8pts *8th level boost)</p><p>CON 14/+2 (4pts)</p><p>INT 16/+3 (8pts * 4th level boost)</p><p>WIS 12/+1 (4pts)</p><p>CHA 10/+0 (2pts)</p><p></p><p>HP 53 </p><p>AC 19/15 flat/16 touch <10base,1defl. 2ar, 1size, 1nat ar, 4dex> </p><p>BaB +5 </p><p>Fort +7 (+2 base,2 con,3 item)</p><p>Ref +15 (+8 base 4dex, 3item)</p><p>Will +9 (+5 base,1 wis,3 item)</p><p>Init +8 (+4 dex,4 Imp Init)</p><p>Move 20'</p><p></p><p>Small (+1 AC,Attack,+4 Hide),Low-Light Vision, +2 Saves vs, Illusions, +1 Dc to Illusion spells,</p><p>+1 vs. Kobolds and Goblinoids (Goblins,Hobgoblins,Bugbears), +2 Listen, +2 Craft-Alchemy,</p><p>+4 Dodge bonus vs. Giants, Gnome Spells: Speak with Burrowing Mammals 1/day (1 minute),</p><p>1/day each Dancing Lights,Ghost Sounds,Prestidigitation,</p><p></p><p>Summon Familiar,Scribe Scroll,Trap Finding,Evasion, Trap Sense +1,Sneak Attack +4D6,</p><p>Uncanny Dodge, Ranged Ledgermain 1/Day</p><p></p><p>Feats: Improved Initiative (1st), Two Weapon Fighting(3rd),Combat Reflexes(6th), Weapon Finesse (9th)</p><p></p><p>Speaks:Gnomish,Common,Draconic, Giantish</p><p></p><p>Rogue 72/Wizard 15/AT 14 0/0/0</p><p>Appraise 1/+4</p><p>Balance 2/+6</p><p>Bluff 5/+5</p><p>Climb 4/+4</p><p>Concentration 6/+8</p><p>Craft-Alchemy 5/+10</p><p>Decipher Script 7/+10</p><p>Disable Device 7/+12</p><p>Disguise 2/+2(+4)</p><p>Escape Artist 7/+11</p><p>Hide 4/+12</p><p>Jump 5/+7</p><p>Know-Arcana 6/+9</p><p>Know-Dungeoneering 2/+5</p><p>Know-Geography 1/+4</p><p>Know-Tangrabah 1/+4</p><p>Know-The Planes 1/+4</p><p>Listen 5/+8 <+10 with familiar></p><p>Move Silently 4/+13</p><p>Open Locks 4/+10</p><p>Search 7/+10(15)</p><p>Sleight of Hand 2/+11</p><p>Spellcraft 3/+6</p><p>Spot 4/+10 <+10 with familiar></p><p>Swim 1</p><p>Tumble 5/+11</p><p>Use Rope 0/+4</p><p></p><p></p><p>Spells</p><p>0:Resistance,Acid Splash,Detect Poison, Detect Magic,Read Magic,Daze,Dancing Lights,Flare,Light,</p><p>Ray of Frost,Ghost Sound,Mage Hand,Mending,Message,Open/Close,Arcane Mark,Prestidigitation</p><p></p><p>1: 20 Protection from Chaos/Evil/Good/Law, Shield,Mount,Summon Monster I,Unseen Servant,Comprehend Languages,</p><p>Detect Secret Doors,Identify,True Strike,Charm Person, Sleep,Burning Hands,Magic Missile,</p><p>Shocking Grasp,Tenser's Floating Disc,Color Spray,Animate Rope,Erase,Expeditious Retreat,Feather Fall,</p><p>2: 13 Arcane Lock, Melf's Acid Arrow,Web, Detect Thoughts,Locate Object,Tasha's Uncontrollable Laughter,</p><p>Invisibility,Minor Image,Mirror Image,Knock,Bear's Endurance,Rope Trick,Spider Climb</p><p>3: 8 Dispel Magic,Clairaudience/Clairvoyance, Fireball,Lightning Bolt,Displacement,Fly,Haste,Water Breathing</p><p></p><p>Spells per day:4/5/4/3 (including specialization spells) prohib:Necromancy</p><p></p><p><span style="color: yellow">Prepared Spells:</span></p><p><span style="color: yellow">0:Acid Splash,Read Magic,Mending,Open/Close</span></p><p><span style="color: yellow">1: Magic Missile,True Strike(sp),Shocking Grasp,Shield,Burning Hands</span></p><p><span style="color: yellow">2:Melf's Acid Arrow,Detect Thoughts(sp),Spider Climb,Invisibility</span></p><p><span style="color: yellow">3:Clairaudience/Clairvoyance(sp),Fireball,Dispel Magic</span></p><p></p><p>45,324XP</p><p></p><p>Scimitar +11 1D4+1 18-20/X2</p><p>Sh Sword +11 1D4+1 19-20/X2</p><p>TWF +9/+9</p><p>Dagger +10 1D3 18-20/X2 10' Increments</p><p>Crossbow +11 1D3 20/X3 30' Increments</p><p>TWF with crossbows +9/+9</p><p></p><p>49,000GP</p><p></p><p>+1 Scimitar (small) 2315GP</p><p>+1 Short Sword (small) 2310GP</p><p>2 Hand Crossbows 200GP</p><p>50 Bolts +1 2305GP</p><p>Heward's Handy Haversack 2000GP</p><p>Turban of Disguise 2000GP</p><p>Familiar Supplies 100GP</p><p>Ring of Protection +1 2000GP</p><p>Bracers of Armor +2 4000GP</p><p>Amulet of Natural Armor +1 2000GP</p><p>Cloak of Resistance +3 9000GP</p><p>Gloves of Dexterity +2 4000GP</p><p>1 Qual's Feather Token-Swan Boat 450GP</p><p>Eyes of the Eagle 2500GP</p><p>Goggles of Minute Seeing 2500GP</p><p>Elven Boots</p><p>Wand of Scorching Ray<3rd level use> 14 charges 1260GP</p><p>Wand of Color Spray <1st level use> 25 charges 375 GP</p><p>Wand of Detect Magic <1st Level use> 30 charges 225GP</p><p>Scroll of True Strike <1st> X4 50GP,4 XP</p><p>Scroll of Identify <1st> X3 337.5GP, 3XP</p><p>Scroll of Unseen Servant <1st> 12.5GP, 1XP</p><p>Scroll of DetectSecret Doors <1st> X2 25 GP, 2XP</p><p>Scroll of Mount <1st> X2 25GP,2XP</p><p>Scroll of Bear's Endurance <3rd> X2 150GP,12XP</p><p>Scroll of Rope Trick <3rd> 75GP, 6XP </p><p>Scroll of Fireball <5th> X2 375GP, 30XP</p><p>Scroll of Lightning Bolt <5th> X1 187.5GP 15XP</p><p>Potion of Cure Light Wounds <1D8+1> X 10 500GP</p><p>Potion of Jump 50GP</p><p>Acid Flask X4 20GP</p><p>Alchemist's Fire X6 60GP</p><p>Smokestick X3 30GP</p><p>Sunrod X10 10GP</p><p>Tanglefoot Bag 25GP</p><p>Thunderstone X2 30GP</p><p>Tindertwigs X10 5GP</p><p>Masterworked Thieves' Tools 50GP</p><p>bedroll,extra clothes,50'silk rope & grapnel,second 50' silk rope,</p><p>tinder box, 8 flasks of oil,shovel,crowbar,whetstone,10 sheets of parchment,quills&ink,</p><p>3 bottles of wine,flask of brandy, 2 quarts of beer,funny mushrooms,pipe&smokeweed</p><p>dice ,cards, backgammon set,</p><p>5 Dinars<GP>, 8 Silvers, 3 Coppers</p><p></p><p>Additional Spells 4300GP</p><p></p><p></p><p>Familiar</p><p>Abu the Monkey (as 3rd Level Familiar)</p><p></p><p>HD 5 HP 26 Init +2 Speed 30/30 Climb AC 16 Attack +7 Bite D3-1<1min>,Low-Light Vision,</p><p>Saves +2 Fort, +10 Reflex, +6 Will, Str 3 Dex 15 Con 10 Int 7 Wis 12 Cha 5</p><p>Balance +10,Climb +10, Hide +10, Listen +3 Spot +3</p><p>Weapon Finesse may always take 10 on a climb check.</p><p>Grants Alertness,+3 to Sleight of Hand.</p><p>Improved Evasion,Share Spells,Empathic Link,Deliver Touch Spells.</p><p></p><p><img src="http://www.wizards.com/dnd/images/pc_portraits/mar_2001_04.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Ashy, post: 1809093, member: 312"] Jagra Nimblenock Gnome Rogue 5/ Diviner 3/Arcane Trickster 2 STR 10/+0 (4pts) DEX 18/+4 (8pts *8th level boost) CON 14/+2 (4pts) INT 16/+3 (8pts * 4th level boost) WIS 12/+1 (4pts) CHA 10/+0 (2pts) HP 53 AC 19/15 flat/16 touch <10base,1defl. 2ar, 1size, 1nat ar, 4dex> BaB +5 Fort +7 (+2 base,2 con,3 item) Ref +15 (+8 base 4dex, 3item) Will +9 (+5 base,1 wis,3 item) Init +8 (+4 dex,4 Imp Init) Move 20' Small (+1 AC,Attack,+4 Hide),Low-Light Vision, +2 Saves vs, Illusions, +1 Dc to Illusion spells, +1 vs. Kobolds and Goblinoids (Goblins,Hobgoblins,Bugbears), +2 Listen, +2 Craft-Alchemy, +4 Dodge bonus vs. Giants, Gnome Spells: Speak with Burrowing Mammals 1/day (1 minute), 1/day each Dancing Lights,Ghost Sounds,Prestidigitation, Summon Familiar,Scribe Scroll,Trap Finding,Evasion, Trap Sense +1,Sneak Attack +4D6, Uncanny Dodge, Ranged Ledgermain 1/Day Feats: Improved Initiative (1st), Two Weapon Fighting(3rd),Combat Reflexes(6th), Weapon Finesse (9th) Speaks:Gnomish,Common,Draconic, Giantish Rogue 72/Wizard 15/AT 14 0/0/0 Appraise 1/+4 Balance 2/+6 Bluff 5/+5 Climb 4/+4 Concentration 6/+8 Craft-Alchemy 5/+10 Decipher Script 7/+10 Disable Device 7/+12 Disguise 2/+2(+4) Escape Artist 7/+11 Hide 4/+12 Jump 5/+7 Know-Arcana 6/+9 Know-Dungeoneering 2/+5 Know-Geography 1/+4 Know-Tangrabah 1/+4 Know-The Planes 1/+4 Listen 5/+8 <+10 with familiar> Move Silently 4/+13 Open Locks 4/+10 Search 7/+10(15) Sleight of Hand 2/+11 Spellcraft 3/+6 Spot 4/+10 <+10 with familiar> Swim 1 Tumble 5/+11 Use Rope 0/+4 Spells 0:Resistance,Acid Splash,Detect Poison, Detect Magic,Read Magic,Daze,Dancing Lights,Flare,Light, Ray of Frost,Ghost Sound,Mage Hand,Mending,Message,Open/Close,Arcane Mark,Prestidigitation 1: 20 Protection from Chaos/Evil/Good/Law, Shield,Mount,Summon Monster I,Unseen Servant,Comprehend Languages, Detect Secret Doors,Identify,True Strike,Charm Person, Sleep,Burning Hands,Magic Missile, Shocking Grasp,Tenser's Floating Disc,Color Spray,Animate Rope,Erase,Expeditious Retreat,Feather Fall, 2: 13 Arcane Lock, Melf's Acid Arrow,Web, Detect Thoughts,Locate Object,Tasha's Uncontrollable Laughter, Invisibility,Minor Image,Mirror Image,Knock,Bear's Endurance,Rope Trick,Spider Climb 3: 8 Dispel Magic,Clairaudience/Clairvoyance, Fireball,Lightning Bolt,Displacement,Fly,Haste,Water Breathing Spells per day:4/5/4/3 (including specialization spells) prohib:Necromancy [COLOR=yellow]Prepared Spells: 0:Acid Splash,Read Magic,Mending,Open/Close 1: Magic Missile,True Strike(sp),Shocking Grasp,Shield,Burning Hands 2:Melf's Acid Arrow,Detect Thoughts(sp),Spider Climb,Invisibility 3:Clairaudience/Clairvoyance(sp),Fireball,Dispel Magic[/COLOR] 45,324XP Scimitar +11 1D4+1 18-20/X2 Sh Sword +11 1D4+1 19-20/X2 TWF +9/+9 Dagger +10 1D3 18-20/X2 10' Increments Crossbow +11 1D3 20/X3 30' Increments TWF with crossbows +9/+9 49,000GP +1 Scimitar (small) 2315GP +1 Short Sword (small) 2310GP 2 Hand Crossbows 200GP 50 Bolts +1 2305GP Heward's Handy Haversack 2000GP Turban of Disguise 2000GP Familiar Supplies 100GP Ring of Protection +1 2000GP Bracers of Armor +2 4000GP Amulet of Natural Armor +1 2000GP Cloak of Resistance +3 9000GP Gloves of Dexterity +2 4000GP 1 Qual's Feather Token-Swan Boat 450GP Eyes of the Eagle 2500GP Goggles of Minute Seeing 2500GP Elven Boots Wand of Scorching Ray<3rd level use> 14 charges 1260GP Wand of Color Spray <1st level use> 25 charges 375 GP Wand of Detect Magic <1st Level use> 30 charges 225GP Scroll of True Strike <1st> X4 50GP,4 XP Scroll of Identify <1st> X3 337.5GP, 3XP Scroll of Unseen Servant <1st> 12.5GP, 1XP Scroll of DetectSecret Doors <1st> X2 25 GP, 2XP Scroll of Mount <1st> X2 25GP,2XP Scroll of Bear's Endurance <3rd> X2 150GP,12XP Scroll of Rope Trick <3rd> 75GP, 6XP Scroll of Fireball <5th> X2 375GP, 30XP Scroll of Lightning Bolt <5th> X1 187.5GP 15XP Potion of Cure Light Wounds <1D8+1> X 10 500GP Potion of Jump 50GP Acid Flask X4 20GP Alchemist's Fire X6 60GP Smokestick X3 30GP Sunrod X10 10GP Tanglefoot Bag 25GP Thunderstone X2 30GP Tindertwigs X10 5GP Masterworked Thieves' Tools 50GP bedroll,extra clothes,50'silk rope & grapnel,second 50' silk rope, tinder box, 8 flasks of oil,shovel,crowbar,whetstone,10 sheets of parchment,quills&ink, 3 bottles of wine,flask of brandy, 2 quarts of beer,funny mushrooms,pipe&smokeweed dice ,cards, backgammon set, 5 Dinars<GP>, 8 Silvers, 3 Coppers Additional Spells 4300GP Familiar Abu the Monkey (as 3rd Level Familiar) HD 5 HP 26 Init +2 Speed 30/30 Climb AC 16 Attack +7 Bite D3-1<1min>,Low-Light Vision, Saves +2 Fort, +10 Reflex, +6 Will, Str 3 Dex 15 Con 10 Int 7 Wis 12 Cha 5 Balance +10,Climb +10, Hide +10, Listen +3 Spot +3 Weapon Finesse may always take 10 on a climb check. Grants Alertness,+3 to Sleight of Hand. Improved Evasion,Share Spells,Empathic Link,Deliver Touch Spells. [IMG]http://www.wizards.com/dnd/images/pc_portraits/mar_2001_04.jpg[/IMG] [/QUOTE]
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