Hey all,
A couple of quick questions -- still running the system through its paces, seeing what I like, what works.
So I'm imagining a gunfight, based on people's discussions so far.
Let's say that your PCs and some bad guys are shooting at each other.
The bad guys are werewolves. They're standing out in the open, laughing as they fire, because the PCs don't have silver bullets.
There's a convenient corner, and a stack of three-foot-high crates. There are four PCs.
Al is standing around the corner, looking around to fire off shots as he can.
Bev is kneeling around the same corner, leaning out to fire off shots in tandem with Al.
Carl is standing behind the crates, which act as a three-foot-wall.
Dana is kneeling behind the same crates, looking out to pop shots at the werewolves as they start to close on her and Carl.
So, my questions:
1) Do any of the werewolves have cover relative to any of the PCs, based on what I said?
I THINK that the answer is no. If they were using melee weapons, it'd be a different story, but the fact that they're using ranged weapons makes it like arrowslits -- the werewolves don't get any cover.
2) What bonuses to Defense would each person have?
Al: Peering around a corner gives you 3/4 cover, but fighting around a corner gives you 1/2 cover. I'm not sure if fighting means strictly melee, or if it's assumed that someone who has to put a bit of their body out there to fire gets less cover than someone just peeking over the edge. So either +7 for 3/4, or +4 for 1/2.
B: She gets whatever cover Al gets, and also benefits from the fact that she is kneeling to present a smaller target. So, whatever Al gets, +2.
C: He's got 1/4 cover, right outta the book. (+2 Defense) He's also got a projected lifespan of two more rounds.
D: Sorta tricky. You could give her one-quarter cover plus the kneeling bonus, but really, kneeling behind those crates, she's got more like half cover. So I might be inclined to give her the +4 for better cover, rather than one quarter cover and the kneeling bonus (which, as it turns out, works out to exactly the same thing, a +4 total defense bonus).
3) Just to make sure of the mechanics, how would you as a GM deal with a player who said, "I want to snap off a shot at the werewolf and then duck down behind the crate completely"?
I'm not sure on the rules here -- not enough cover use in my D&D game.
Option one: Tell the player that ducking is assumed from the cover description. Everything is happening simultaneously, so if you get hit, it's likely that you got hit as you leaned out to fire.
Option two: Make ducking down like that a move-equivalent action, or something that can only be done as part of a move. Thus, someone could fire and then duck back down, getting full cover, but they'd need to spend a move-equivalent action to look up next round.
Thanks for the help -- hopefully not being really really dumb. Given how important cover is gonna be in the game, I wanna make sure that I've got all my ducks in a row before the players start asking me about why they only get a 1/2 cover bonus when they're behind a corner, and not a 3/4 cover bonus.
-Tacky
A couple of quick questions -- still running the system through its paces, seeing what I like, what works.
So I'm imagining a gunfight, based on people's discussions so far.
Let's say that your PCs and some bad guys are shooting at each other.
The bad guys are werewolves. They're standing out in the open, laughing as they fire, because the PCs don't have silver bullets.
There's a convenient corner, and a stack of three-foot-high crates. There are four PCs.
Al is standing around the corner, looking around to fire off shots as he can.
Bev is kneeling around the same corner, leaning out to fire off shots in tandem with Al.
Carl is standing behind the crates, which act as a three-foot-wall.
Dana is kneeling behind the same crates, looking out to pop shots at the werewolves as they start to close on her and Carl.
So, my questions:
1) Do any of the werewolves have cover relative to any of the PCs, based on what I said?
I THINK that the answer is no. If they were using melee weapons, it'd be a different story, but the fact that they're using ranged weapons makes it like arrowslits -- the werewolves don't get any cover.
2) What bonuses to Defense would each person have?
Al: Peering around a corner gives you 3/4 cover, but fighting around a corner gives you 1/2 cover. I'm not sure if fighting means strictly melee, or if it's assumed that someone who has to put a bit of their body out there to fire gets less cover than someone just peeking over the edge. So either +7 for 3/4, or +4 for 1/2.
B: She gets whatever cover Al gets, and also benefits from the fact that she is kneeling to present a smaller target. So, whatever Al gets, +2.
C: He's got 1/4 cover, right outta the book. (+2 Defense) He's also got a projected lifespan of two more rounds.
D: Sorta tricky. You could give her one-quarter cover plus the kneeling bonus, but really, kneeling behind those crates, she's got more like half cover. So I might be inclined to give her the +4 for better cover, rather than one quarter cover and the kneeling bonus (which, as it turns out, works out to exactly the same thing, a +4 total defense bonus).
3) Just to make sure of the mechanics, how would you as a GM deal with a player who said, "I want to snap off a shot at the werewolf and then duck down behind the crate completely"?
I'm not sure on the rules here -- not enough cover use in my D&D game.
Option one: Tell the player that ducking is assumed from the cover description. Everything is happening simultaneously, so if you get hit, it's likely that you got hit as you leaned out to fire.
Option two: Make ducking down like that a move-equivalent action, or something that can only be done as part of a move. Thus, someone could fire and then duck back down, getting full cover, but they'd need to spend a move-equivalent action to look up next round.
Thanks for the help -- hopefully not being really really dumb. Given how important cover is gonna be in the game, I wanna make sure that I've got all my ducks in a row before the players start asking me about why they only get a 1/2 cover bonus when they're behind a corner, and not a 3/4 cover bonus.
-Tacky