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Under the hood -- cover questions
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<blockquote data-quote="Mistwell" data-source="post: 539845" data-attributes="member: 2525"><p>Here is the response:</p><p></p><p>OK, for starters we have a problem with this scenario. If A is standing at a corner (occupying the square behind the corner), B can't also be there (occupying the same square), regardless of whether she's standing or kneeling. The two characters can't take up the same space.</p><p></p><p>(You could house rule this one if you really want it to be possible for two people to shoot around the same corner (or from behind the same car door, or whatever); perhaps each person suffers a -4 penalty on attacks, or a -2 on attacks and -2 on Defense, because they're in each others' way.)</p><p></p><p>I'll ignore this in my answers below, however, since it's a side point.</p><p></p><p></p><p>quote:</p><p>--------------------------------------------------------------------------------</p><p>1) Do any of the werewolves have cover relative to any of the PCs, based on what I said?</p><p>--------------------------------------------------------------------------------</p><p></p><p>No. The questioner's logic is correct.</p><p></p><p></p><p>quote:</p><p>--------------------------------------------------------------------------------</p><p>2) What bonuses to Defense would each person have?</p><p>--------------------------------------------------------------------------------</p><p></p><p>I would probably give everyone half cover. (More than half of their bodies are covered, but probably half or so of their vital areas are exposed. (This is the same reason a 3-foot wall only gives you one-quarter cover--see page 144 for more.))</p><p></p><p></p><p>quote:</p><p>--------------------------------------------------------------------------------</p><p>D: Sorta tricky. You could give her one-quarter cover plus the kneeling bonus, but really, kneeling behind those crates, she's got more like half cover. So I might be inclined to give her the +4 for better cover, rather than one quarter cover and the kneeling bonus (which, as it turns out, works out to exactly the same thing, a +4 total defense bonus).</p><p>--------------------------------------------------------------------------------</p><p></p><p>You can give her the normal cover plus the kneeling bonus, or the better cover--whichever is higher. In this case, obviously, the result is the same. But if she started at half-cover, and kneeling improved her cover to three-quarters, I'd give her the benefit of +7 (three-quarters) rather than +6 (one-half cover plus kneeling).</p><p></p><p>(Note that kneeling doesn't always increase your cover; if you started and half-cover and kneeling didn't actually increase it to three-quarters, the bonus should only increase to +6. As with all cover situations, it's up to the GM to visualize the situation and decide how much cover the character has.)</p><p></p><p></p><p>quote:</p><p>--------------------------------------------------------------------------------</p><p>3) Just to make sure of the mechanics, how would you as a GM deal with a player who said, "I want to snap off a shot at the werewolf and then duck down behind the crate completely"?</p><p>--------------------------------------------------------------------------------</p><p></p><p>I'd say "yes, and I want a pony." Seriously, the characters' normal efforts to avoid being hit are already built into their Defense. If the character wants to take extra steps (perhaps that's what's happening here), she can fight defensively, using the normal rules for that (-4 on attack, +2 to Defense)--see the top of page 137.</p><p></p><p>Hope that helps. Glad to hear that the players are making some smart tactical decisions in their gunplay!</p></blockquote><p></p>
[QUOTE="Mistwell, post: 539845, member: 2525"] Here is the response: OK, for starters we have a problem with this scenario. If A is standing at a corner (occupying the square behind the corner), B can't also be there (occupying the same square), regardless of whether she's standing or kneeling. The two characters can't take up the same space. (You could house rule this one if you really want it to be possible for two people to shoot around the same corner (or from behind the same car door, or whatever); perhaps each person suffers a -4 penalty on attacks, or a -2 on attacks and -2 on Defense, because they're in each others' way.) I'll ignore this in my answers below, however, since it's a side point. quote: -------------------------------------------------------------------------------- 1) Do any of the werewolves have cover relative to any of the PCs, based on what I said? -------------------------------------------------------------------------------- No. The questioner's logic is correct. quote: -------------------------------------------------------------------------------- 2) What bonuses to Defense would each person have? -------------------------------------------------------------------------------- I would probably give everyone half cover. (More than half of their bodies are covered, but probably half or so of their vital areas are exposed. (This is the same reason a 3-foot wall only gives you one-quarter cover--see page 144 for more.)) quote: -------------------------------------------------------------------------------- D: Sorta tricky. You could give her one-quarter cover plus the kneeling bonus, but really, kneeling behind those crates, she's got more like half cover. So I might be inclined to give her the +4 for better cover, rather than one quarter cover and the kneeling bonus (which, as it turns out, works out to exactly the same thing, a +4 total defense bonus). -------------------------------------------------------------------------------- You can give her the normal cover plus the kneeling bonus, or the better cover--whichever is higher. In this case, obviously, the result is the same. But if she started at half-cover, and kneeling improved her cover to three-quarters, I'd give her the benefit of +7 (three-quarters) rather than +6 (one-half cover plus kneeling). (Note that kneeling doesn't always increase your cover; if you started and half-cover and kneeling didn't actually increase it to three-quarters, the bonus should only increase to +6. As with all cover situations, it's up to the GM to visualize the situation and decide how much cover the character has.) quote: -------------------------------------------------------------------------------- 3) Just to make sure of the mechanics, how would you as a GM deal with a player who said, "I want to snap off a shot at the werewolf and then duck down behind the crate completely"? -------------------------------------------------------------------------------- I'd say "yes, and I want a pony." Seriously, the characters' normal efforts to avoid being hit are already built into their Defense. If the character wants to take extra steps (perhaps that's what's happening here), she can fight defensively, using the normal rules for that (-4 on attack, +2 to Defense)--see the top of page 137. Hope that helps. Glad to hear that the players are making some smart tactical decisions in their gunplay! [/QUOTE]
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