Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Under the Sea...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 1509504" data-attributes="member: 287"><p><strong>Land Lamprey</strong></p><p>Small Vermin</p><p>Hit Dice: 1d8+2 (6 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +0/+6</p><p>Attack: Touch +1 melee (1d3 plus attach)</p><p>Full Attack: Touch +1 melee (1d3 plus attach)</p><p>Space/Reach: 2 1/2 ft./0 ft.</p><p>Special Attacks: Attach, blood drain</p><p>Special Qualities: Darkvision 60 ft., scent, vermin traits</p><p>Saves: Fort +4, Ref +1, Will +0</p><p>Abilities: Str 7, Dex 12, Con 15, Int -, Wis 10, Cha 2</p><p>Skills: -</p><p>Feats: Weapon Finesse (B)</p><p>Environment: Temperate and warm marshes and underground</p><p>Organization: Solitary or swarm (2–12)</p><p>Challenge Rating: 1/2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Medium)</p><p>Level Adjustment: --</p><p> </p><p><em>The creature looks like a blackish green worm with a suckered mouth. Concentric rings of sharp teeth line this maw. It slithers along like a snake.</em></p><p> </p><p>The land lamprey is a mutated version of the sea lamprey. It breathes air and moves in snake-like fashion. They prefer dark and damp environments. Coloration ranges from light green to blackish green.</p><p> </p><p>A land lamprey is only about 3-feet long but fairly thick and heavy, weighing 15 pounds.</p><p> </p><p>Land lampreys do not speak.</p><p> </p><p>Combat</p><p> </p><p>Like their aquatic cousins, land lampreys feed by biting their victims, fastening themselves to the victims with their sphincter-like mouths, and draining blood. </p><p> </p><p><strong>Attach (Ex):</strong> If a land lamprey hits with a touch attack, it uses its sphincter-like mouth to latch onto the opponent’s body. An attached land lamprey is effectively grappling its prey. The land lamprey loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Land lampreys have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).</p><p> </p><p>Each land lamprey attached to an individual counts as 12 pounds of gear for purposes of carrying capacity and encumbrance.</p><p> </p><p>An attached land lamprey can be struck with a weapon or grappled itself. To remove an attached land lamprey through grappling, the opponent must achieve a pin against the land lamprey. If an attached land lamprey takes even one point of fire damage, it will immediately release its victim.</p><p> </p><p><strong>Blood Drain (Ex):</strong> A land lamprey drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 3 points of Constitution damage, it detaches and slithers off to digest the meal. If its victim dies before the land lamprey's appetite has been sated, the land lamprey detaches and seeks a new target.</p><p> </p><p>SEA LAMPREYS</p><p> </p><p>These cousins of the land lamprey have the aquatic subtype. They dwell in any body of water in any climate. They have a base land speed of 5 feet and a swim speed of 30 feet and are found only in aquatic environments.</p><p> </p><p>The land lamprey first appeared in the 1st edition <em>Monster Manual II</em>, p. ?.</p></blockquote><p></p>
[QUOTE="Shade, post: 1509504, member: 287"] [b]Land Lamprey[/b] Small Vermin Hit Dice: 1d8+2 (6 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12 Base Attack/Grapple: +0/+6 Attack: Touch +1 melee (1d3 plus attach) Full Attack: Touch +1 melee (1d3 plus attach) Space/Reach: 2 1/2 ft./0 ft. Special Attacks: Attach, blood drain Special Qualities: Darkvision 60 ft., scent, vermin traits Saves: Fort +4, Ref +1, Will +0 Abilities: Str 7, Dex 12, Con 15, Int -, Wis 10, Cha 2 Skills: - Feats: Weapon Finesse (B) Environment: Temperate and warm marshes and underground Organization: Solitary or swarm (2–12) Challenge Rating: 1/2 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Medium) Level Adjustment: -- [i]The creature looks like a blackish green worm with a suckered mouth. Concentric rings of sharp teeth line this maw. It slithers along like a snake.[/i] The land lamprey is a mutated version of the sea lamprey. It breathes air and moves in snake-like fashion. They prefer dark and damp environments. Coloration ranges from light green to blackish green. A land lamprey is only about 3-feet long but fairly thick and heavy, weighing 15 pounds. Land lampreys do not speak. Combat Like their aquatic cousins, land lampreys feed by biting their victims, fastening themselves to the victims with their sphincter-like mouths, and draining blood. [b]Attach (Ex):[/b] If a land lamprey hits with a touch attack, it uses its sphincter-like mouth to latch onto the opponent’s body. An attached land lamprey is effectively grappling its prey. The land lamprey loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Land lampreys have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above). Each land lamprey attached to an individual counts as 12 pounds of gear for purposes of carrying capacity and encumbrance. An attached land lamprey can be struck with a weapon or grappled itself. To remove an attached land lamprey through grappling, the opponent must achieve a pin against the land lamprey. If an attached land lamprey takes even one point of fire damage, it will immediately release its victim. [b]Blood Drain (Ex):[/b] A land lamprey drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 3 points of Constitution damage, it detaches and slithers off to digest the meal. If its victim dies before the land lamprey's appetite has been sated, the land lamprey detaches and seeks a new target. SEA LAMPREYS These cousins of the land lamprey have the aquatic subtype. They dwell in any body of water in any climate. They have a base land speed of 5 feet and a swim speed of 30 feet and are found only in aquatic environments. The land lamprey first appeared in the 1st edition [i]Monster Manual II[/i], p. ?. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Under the Sea...
Top