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Under vs. Over estimating Party Power...
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<blockquote data-quote="Cloudgatherer" data-source="post: 89712" data-attributes="member: 66"><p>I've been DMing my current game for several months, but recently I've been underestimating my party's abilities too much for my liking. I'm looking for a little advice as to what I should challenge them with. The party is about to head toward the elven kingdom in my world, where they can only go to one city, the others are barred from non-elves.</p><p></p><p>Current party (assume standard wealth for a party 2 levels lower):</p><p>Ftr11</p><p>Clr10</p><p>Rog10</p><p>Brd10 (w/ 9th level "monk/fighter" cohort, custom class)</p><p></p><p>I've thrown some encounters around EL 13/14 at them, and the party has dealt with it pretty well, too well IMO. Don't get me wrong, I don't expect to kill a party member, but simply dish out a little more damage, make the party feel a little more danger.</p><p></p><p>I'm hesitant to throw an EL 15/16 at the group. If I underestimate the party's abilities, the party wins and goes along their merry way. If I overestimate, I run the risk of a TPK or have to create a story reason why there were not outright killed.</p><p></p><p>Any suggestions? Matching up enemies for the party can be tricky business and a little advice would be nice.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Cloudgatherer, post: 89712, member: 66"] I've been DMing my current game for several months, but recently I've been underestimating my party's abilities too much for my liking. I'm looking for a little advice as to what I should challenge them with. The party is about to head toward the elven kingdom in my world, where they can only go to one city, the others are barred from non-elves. Current party (assume standard wealth for a party 2 levels lower): Ftr11 Clr10 Rog10 Brd10 (w/ 9th level "monk/fighter" cohort, custom class) I've thrown some encounters around EL 13/14 at them, and the party has dealt with it pretty well, too well IMO. Don't get me wrong, I don't expect to kill a party member, but simply dish out a little more damage, make the party feel a little more danger. I'm hesitant to throw an EL 15/16 at the group. If I underestimate the party's abilities, the party wins and goes along their merry way. If I overestimate, I run the risk of a TPK or have to create a story reason why there were not outright killed. Any suggestions? Matching up enemies for the party can be tricky business and a little advice would be nice. Thanks! [/QUOTE]
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