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"Underage" PCs?
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<blockquote data-quote="Greybar" data-source="post: 1248301" data-attributes="member: 4938"><p>I'm looking at an experimental play-by-email with two players now where they are starting at age 8. I'm planning to have an "adventure" at that age, then jump to 10, etc. for four "child" steps to reach 1st level.</p><p></p><p>The stats will be hidden away from the players, but essentially they'll be starting at a 7 point buy (i.e. abilities are 8 to begin with), plus a child template that essentially knocks them down a size class (-4 Str, etc.) As they verbally describe what their characters can do well, I'll buy abilities for them until they run out of points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Next step, they get more points until they end up as a 28 point buy.</p><p></p><p>I'm taking the mechanism that skills start at 4x base and splitting that out. So if they are heading towards Fighter, they'll get 2+Int skill points at each of the child age steps. Thus when they're done, they have 4x (2+Int). Ditto for slipping in feats (one every other step, as seems appropriate from their descriptions of the kids).</p><p></p><p>This will almost certainly end up with non min/max 1st level characters, and that's fine. I may end up giving them an extra feat along the way if that seems appropriate, or give both of them a flat 4+Int for skills regardless of what class they're going into.</p><p></p><p>We'll see how it goes.</p><p></p><p>john</p></blockquote><p></p>
[QUOTE="Greybar, post: 1248301, member: 4938"] I'm looking at an experimental play-by-email with two players now where they are starting at age 8. I'm planning to have an "adventure" at that age, then jump to 10, etc. for four "child" steps to reach 1st level. The stats will be hidden away from the players, but essentially they'll be starting at a 7 point buy (i.e. abilities are 8 to begin with), plus a child template that essentially knocks them down a size class (-4 Str, etc.) As they verbally describe what their characters can do well, I'll buy abilities for them until they run out of points. :D Next step, they get more points until they end up as a 28 point buy. I'm taking the mechanism that skills start at 4x base and splitting that out. So if they are heading towards Fighter, they'll get 2+Int skill points at each of the child age steps. Thus when they're done, they have 4x (2+Int). Ditto for slipping in feats (one every other step, as seems appropriate from their descriptions of the kids). This will almost certainly end up with non min/max 1st level characters, and that's fine. I may end up giving them an extra feat along the way if that seems appropriate, or give both of them a flat 4+Int for skills regardless of what class they're going into. We'll see how it goes. john [/QUOTE]
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