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Underdark Bad Dreams make a save to long-rest POLL
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<blockquote data-quote="CapnZapp" data-source="post: 6727182" data-attributes="member: 12731"><p>I'm running OotA and I want to make long rests less certain to keep my players on their toes.</p><p></p><p>What I can't decide on is what I am asking you to help out with:</p><p></p><p>What save or saves do you think would be appropriate? (The DC will probably be DC 10 if anyone wonders. If you fail the save you have just spent 8 hours but you can only gain a short, not long, rest out of it)</p><p></p><p>Con Save - Classic</p><p>Wis Save - Also classic, but lots of things in OotA already require Wisdom (Survival, Madness, you name it)</p><p></p><p>Con favors fightery types; Wis favors spellcastery types (mostly clerics, pals and rangers of course)</p><p></p><p>Cha Save - becuse those mad dreams attack your sense of self</p><p></p><p>Your choice: Con or Wis</p><p>Your choice: Con or Cha</p><p>Your choice: Wis or Cha</p><p></p><p>Choose your own (highest) save - to level the playing field; all classes have a chance to leverage a +5 ability and a +3 proficiency for a near-assured success</p><p></p><p>What do you feel would be the "standard" choice if this was in the module from the start?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6727182, member: 12731"] I'm running OotA and I want to make long rests less certain to keep my players on their toes. What I can't decide on is what I am asking you to help out with: What save or saves do you think would be appropriate? (The DC will probably be DC 10 if anyone wonders. If you fail the save you have just spent 8 hours but you can only gain a short, not long, rest out of it) Con Save - Classic Wis Save - Also classic, but lots of things in OotA already require Wisdom (Survival, Madness, you name it) Con favors fightery types; Wis favors spellcastery types (mostly clerics, pals and rangers of course) Cha Save - becuse those mad dreams attack your sense of self Your choice: Con or Wis Your choice: Con or Cha Your choice: Wis or Cha Choose your own (highest) save - to level the playing field; all classes have a chance to leverage a +5 ability and a +3 proficiency for a near-assured success What do you feel would be the "standard" choice if this was in the module from the start? [/QUOTE]
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