Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Underdark Ecology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s/LaSH" data-source="post: 1318554" data-attributes="member: 6929"><p>The big problem with fungi is, as stated, biomass. You can't expect to have a couple of pads of fungus in a cavern and have that support an entire ecosystem. What you need is a more surface-style ecology. That is to say, most of the caverns are choked with fungi, and rock is rarely seen.</p><p></p><p>In this way, biomass is at a high level; fungus can reclaim dead bodies, be eaten by fungivores (fungi aren't plants), and then by carnivores and monsters. There would be very little left to rot in the caves. Note that fungi are pretty high in protein and chitin.</p><p></p><p>Because it's not a plant and has no woody fiber, fungus seems incapable of reaching the heights of the tallest trees (I'm not sure how far the chitin in its structure goes to support mass). However, it can easily climb above your head, and if species dealing with calcium (bones) have evolved, they might attain a metallic kind of trunk structure. Many regions, the fungus would probably just cover the ground like grass in between clumps of really big fungi; grass is flexible, fungus isn't, so walking over it will leave a heck of a trail.</p><p></p><p>Atmosphere is a concern. There will be virtually no weather systems in the Underdark, simply because of all the winding tunnels and lack of sunlight to baffle and deprive the system of energy. If a region has no oxygenating fungi in it, the air will stagnate and quickly become unbreathable. Diffusion from neighbouring areas will not be enough, because the air is so cool and still. It could take centuries to reoxygenate if there's no life there. There are a couple of solutions to this. Volcanoes in the lower regions heat air; if they operate on a tidal cycle, something vaguely similar to katabatic air currents might spring up as they 'pulse' hot air up once a day, creating an expansion pulse that could affect caves for miles around. The compression pulse as the air cools would likely be less violent. If the volcanoes were close and in series, they might create a sort of stuttering global/tidal shift of atmosphere that sets up an even better circulatory system. Another idea is massive, massive organisms living within the crust of the planet, probably older than land-based life, growing to miles in size and occasionally breathing. The 'blast zone' around their gills/air pores would be untenable for all but the hardiest lichen, but a couple of corridors away the fungi would be going, 'ah, a breeze of CO2, how nice'.</p><p></p><p>I think I think too much...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1318554, member: 6929"] The big problem with fungi is, as stated, biomass. You can't expect to have a couple of pads of fungus in a cavern and have that support an entire ecosystem. What you need is a more surface-style ecology. That is to say, most of the caverns are choked with fungi, and rock is rarely seen. In this way, biomass is at a high level; fungus can reclaim dead bodies, be eaten by fungivores (fungi aren't plants), and then by carnivores and monsters. There would be very little left to rot in the caves. Note that fungi are pretty high in protein and chitin. Because it's not a plant and has no woody fiber, fungus seems incapable of reaching the heights of the tallest trees (I'm not sure how far the chitin in its structure goes to support mass). However, it can easily climb above your head, and if species dealing with calcium (bones) have evolved, they might attain a metallic kind of trunk structure. Many regions, the fungus would probably just cover the ground like grass in between clumps of really big fungi; grass is flexible, fungus isn't, so walking over it will leave a heck of a trail. Atmosphere is a concern. There will be virtually no weather systems in the Underdark, simply because of all the winding tunnels and lack of sunlight to baffle and deprive the system of energy. If a region has no oxygenating fungi in it, the air will stagnate and quickly become unbreathable. Diffusion from neighbouring areas will not be enough, because the air is so cool and still. It could take centuries to reoxygenate if there's no life there. There are a couple of solutions to this. Volcanoes in the lower regions heat air; if they operate on a tidal cycle, something vaguely similar to katabatic air currents might spring up as they 'pulse' hot air up once a day, creating an expansion pulse that could affect caves for miles around. The compression pulse as the air cools would likely be less violent. If the volcanoes were close and in series, they might create a sort of stuttering global/tidal shift of atmosphere that sets up an even better circulatory system. Another idea is massive, massive organisms living within the crust of the planet, probably older than land-based life, growing to miles in size and occasionally breathing. The 'blast zone' around their gills/air pores would be untenable for all but the hardiest lichen, but a couple of corridors away the fungi would be going, 'ah, a breeze of CO2, how nice'. I think I think too much... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Underdark Ecology
Top