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<blockquote data-quote="Rhenny" data-source="post: 7514464" data-attributes="member: 18333"><p>A long time ago, I ran a Blingdenstone playtest and created a quick random encounter chart. Some are creatures, some are flavor, some are hazards, some are a combination. Nothing much...but here it is if it helps:</p><p></p><p>Underdark Exploration Table</p><p></p><p>1. Tunnel crawl</p><p>2. Rumbles…rock slide down a chute - DC 15 Dex 4d6 or 2d6</p><p>3. The ruins with bone pile (Stirges attack)</p><p>4. 20’ gap with path continuing 20’ above on the other side</p><p>5. Cavern with a large pool of water (20’ by 20’) before the exit tunnel</p><p>6. Same as 5, but Albino Alligator lives inside. Tries to grab and drag pray to underwater cave.</p><p>7. 20’ x 20’ cavern with phosphorescent mold all over the floor and walls</p><p>8. Are we lost? Dead end cavern…collapse cuts party in half..giant snakes investigate.</p><p>9. 50’ wall to climb to get to the exit passageway.</p><p>10. Sulfur smell….mist and steam 10’ x 10’ passageway. DC 13 Con 2d6</p><p>11. Tunnel collapse (DC 12 Dex 4d6 or 2d6) - 1d6 hours to dig through</p><p>12. Lizardmen tribe ambush.</p><p>13. Phosphorescent mushroom patch</p><p>14. Dead end…pit descends (20’ drop)</p><p>15. Displacer Beast on the prowl.</p><p>16. Dead body…a Deep Dwarf drained of blood. Banded mail, greataxe…Duerger Dark Forge Necklace. 2 Carrion Crawlers are feasting on the body.</p><p>17. Hissing and sliding sound down the way. It is retreating from the party.</p><p>18. Green slime tunnel ---- Spot DC 12…..Dex DC 12 who pass under. 1d6 + 1d6 per round.</p><p>19. Large mushroom caps suspended 10’ off the bottom of a small depression. One of the PCs kicks a rock and it fall into the depression. The PCs hear a sizzling from below (if they look down, they see the rock smoking and in 20 rounds it decomposes) PCs can hop from one mushroom cap to another DC 10 dex check. Make 2 checks to get across. Below the mushrooms is a spongy substance that secrets acidic juices (Acid mold) 1d6 damage per round of contact.</p><p>20. 3 spears stuck into the ground to form a tripod. There is a large skull (panther-like) placed upon the top of the spears. </p><p></p><p>Navigate the underdark</p><p></p><p>The Iron Warrior – A statue of a Dwarven Warrior with a plaque inscribed:</p><p></p><p> Ripped from my mother’s womb,</p><p> Burned and beaten,</p><p> I dress soldiers, and kill them too.</p><p> What am I?</p><p></p><p>(Speak “Iron” in Dwarvish and the statue will allow you to pass…otherwise +7 attack doing 1d12+4 damage – Great Axe)</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7514464, member: 18333"] A long time ago, I ran a Blingdenstone playtest and created a quick random encounter chart. Some are creatures, some are flavor, some are hazards, some are a combination. Nothing much...but here it is if it helps: Underdark Exploration Table 1. Tunnel crawl 2. Rumbles…rock slide down a chute - DC 15 Dex 4d6 or 2d6 3. The ruins with bone pile (Stirges attack) 4. 20’ gap with path continuing 20’ above on the other side 5. Cavern with a large pool of water (20’ by 20’) before the exit tunnel 6. Same as 5, but Albino Alligator lives inside. Tries to grab and drag pray to underwater cave. 7. 20’ x 20’ cavern with phosphorescent mold all over the floor and walls 8. Are we lost? Dead end cavern…collapse cuts party in half..giant snakes investigate. 9. 50’ wall to climb to get to the exit passageway. 10. Sulfur smell….mist and steam 10’ x 10’ passageway. DC 13 Con 2d6 11. Tunnel collapse (DC 12 Dex 4d6 or 2d6) - 1d6 hours to dig through 12. Lizardmen tribe ambush. 13. Phosphorescent mushroom patch 14. Dead end…pit descends (20’ drop) 15. Displacer Beast on the prowl. 16. Dead body…a Deep Dwarf drained of blood. Banded mail, greataxe…Duerger Dark Forge Necklace. 2 Carrion Crawlers are feasting on the body. 17. Hissing and sliding sound down the way. It is retreating from the party. 18. Green slime tunnel ---- Spot DC 12…..Dex DC 12 who pass under. 1d6 + 1d6 per round. 19. Large mushroom caps suspended 10’ off the bottom of a small depression. One of the PCs kicks a rock and it fall into the depression. The PCs hear a sizzling from below (if they look down, they see the rock smoking and in 20 rounds it decomposes) PCs can hop from one mushroom cap to another DC 10 dex check. Make 2 checks to get across. Below the mushrooms is a spongy substance that secrets acidic juices (Acid mold) 1d6 damage per round of contact. 20. 3 spears stuck into the ground to form a tripod. There is a large skull (panther-like) placed upon the top of the spears. Navigate the underdark The Iron Warrior – A statue of a Dwarven Warrior with a plaque inscribed: Ripped from my mother’s womb, Burned and beaten, I dress soldiers, and kill them too. What am I? (Speak “Iron” in Dwarvish and the statue will allow you to pass…otherwise +7 attack doing 1d12+4 damage – Great Axe) [/QUOTE]
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