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Underdark Overview, aka Return of Drow Weaponry
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<blockquote data-quote="drnuncheon" data-source="post: 1182369" data-attributes="member: 96"><p>OK. Two points here:</p><p></p><p>1) You get exactly as much use as the drow does. He can't use it if he goes aboveground either.</p><p></p><p>2) Who cares if someone else gets more use out of it? What does that have to do with anything? A centaur would get more use out of <em>horseshoes of speed</em> than a human. A merman would find a <em>trident of fish control</em> more useful than an elf would. And don't get me started on fire giants and their giant-size <em>flaming greatswords</em>...</p><p></p><p></p><p></p><p>Look at the suggested gear value of an NPC, and compare with the average treasure for an encounter of EL equal to the NPC's CR.</p><p></p><p></p><p></p><p>But what about it is 'cheating and restricting' players? That's what I don't get.</p><p></p><p>Let's say you have two creatures. Both have identical hit dice, BAB, etc.</p><p></p><p>One is a drow, and has +1 speshul Drow weapons and armor.</p><p></p><p>The other is a monster with natural armor and weapons and the bonus feat: weapon focus.</p><p></p><p>So what you're saying is this: the characters are being 'cheated' because instead of fighting a monster with built-in weapons and abilities, they fight a monster that gives them a limited-use treasure? They're being cheated because they're getting <em>more treasure</em>?</p><p></p><p>Huh? How does that work?</p><p></p><p></p><p></p><p>What does this have to do with drow weaponry? At all? The PCs are able to use drow weaponry in the same places the drow are. The drow don't get anything the PCs don't get. It's not like the drow can come into the overworld and have their weapons not decay. It's not like the drow have special weapons that are only magical in drow hands.</p><p></p><p>But hey, lets talk about a <em>dwarven thrower</em> hammer - I guess it's unfair to have that in a game without a dwarven PC? Or an <em>unholy ravager</em> in a party without a blackguard? And that druid antagonist can't use a druid wand unless the party has someone with that spell on their list, right? </p><p></p><p>I guess giving someone a helm of underwater action in the middle of an undersea adventure is bad, too. How lame! They can't use any of the powers once they go back onto dry land! Unfair to the players!</p><p></p><p>Come on.</p><p></p><p>The strangest thing to my mind is that you seem like you'd be OK with all drow getting Greater Weapon Focus & Weapon Specialization for free, because then it's a racial ability and not limited-use equipment - even though it produces basically the same effect, and it arguably 'hoses' the players more, because they don't even get to use the magic stuff while they're in the Underdark.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1182369, member: 96"] OK. Two points here: 1) You get exactly as much use as the drow does. He can't use it if he goes aboveground either. 2) Who cares if someone else gets more use out of it? What does that have to do with anything? A centaur would get more use out of [i]horseshoes of speed[/i] than a human. A merman would find a [i]trident of fish control[/i] more useful than an elf would. And don't get me started on fire giants and their giant-size [i]flaming greatswords[/i]... Look at the suggested gear value of an NPC, and compare with the average treasure for an encounter of EL equal to the NPC's CR. But what about it is 'cheating and restricting' players? That's what I don't get. Let's say you have two creatures. Both have identical hit dice, BAB, etc. One is a drow, and has +1 speshul Drow weapons and armor. The other is a monster with natural armor and weapons and the bonus feat: weapon focus. So what you're saying is this: the characters are being 'cheated' because instead of fighting a monster with built-in weapons and abilities, they fight a monster that gives them a limited-use treasure? They're being cheated because they're getting [i]more treasure[/i]? Huh? How does that work? What does this have to do with drow weaponry? At all? The PCs are able to use drow weaponry in the same places the drow are. The drow don't get anything the PCs don't get. It's not like the drow can come into the overworld and have their weapons not decay. It's not like the drow have special weapons that are only magical in drow hands. But hey, lets talk about a [i]dwarven thrower[/i] hammer - I guess it's unfair to have that in a game without a dwarven PC? Or an [i]unholy ravager[/i] in a party without a blackguard? And that druid antagonist can't use a druid wand unless the party has someone with that spell on their list, right? I guess giving someone a helm of underwater action in the middle of an undersea adventure is bad, too. How lame! They can't use any of the powers once they go back onto dry land! Unfair to the players! Come on. The strangest thing to my mind is that you seem like you'd be OK with all drow getting Greater Weapon Focus & Weapon Specialization for free, because then it's a racial ability and not limited-use equipment - even though it produces basically the same effect, and it arguably 'hoses' the players more, because they don't even get to use the magic stuff while they're in the Underdark. J [/QUOTE]
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