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Underdark Overview, aka Return of Drow Weaponry
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<blockquote data-quote="jasamcarl" data-source="post: 1182474" data-attributes="member: 1251"><p>I think what KaeYoss is trying to say is that this is pretty much a giveaway +2 enhancement to drow npcs you fight in the underdark which isn't reflected in and increased expenditure of their total gear value. I don't know what the costs are, because i don't have the books, so i might be wrong, but most of the posts i have seen imply that the Drowcraft property is free because it disintergrates in sunlight.</p><p></p><p>If that is so, its probably balanced for PCs because its utility is pretty passive, relying on the DM to set the scene in the underdark, but is overpowered for npcs, because such weapons would only see play when their drawback is essentially meaningless, i.e. the underdark. The face that npcs can use it once is precisly the point, because that means that the 'cost' of wielding a drow weapon is essentially reduced to nill and breaks the assumptions about npc gear value.</p><p></p><p>Now that being said, this would be incredibly easy to fix. Simply count a drow weapon as a normal weapon with the +2 enhancement and dock the npc the appropriate gp. If pcs retrieve the weapon from the slain drow, count it as the appropriate drowcraft weapon and give them the gp value difference....Problem solved...I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1182474, member: 1251"] I think what KaeYoss is trying to say is that this is pretty much a giveaway +2 enhancement to drow npcs you fight in the underdark which isn't reflected in and increased expenditure of their total gear value. I don't know what the costs are, because i don't have the books, so i might be wrong, but most of the posts i have seen imply that the Drowcraft property is free because it disintergrates in sunlight. If that is so, its probably balanced for PCs because its utility is pretty passive, relying on the DM to set the scene in the underdark, but is overpowered for npcs, because such weapons would only see play when their drawback is essentially meaningless, i.e. the underdark. The face that npcs can use it once is precisly the point, because that means that the 'cost' of wielding a drow weapon is essentially reduced to nill and breaks the assumptions about npc gear value. Now that being said, this would be incredibly easy to fix. Simply count a drow weapon as a normal weapon with the +2 enhancement and dock the npc the appropriate gp. If pcs retrieve the weapon from the slain drow, count it as the appropriate drowcraft weapon and give them the gp value difference....Problem solved...I think. :) [/QUOTE]
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