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Underdark Overview, aka Return of Drow Weaponry
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<blockquote data-quote="Kae'Yoss" data-source="post: 1182491" data-attributes="member: 4134"><p>But he doesn't go aboveground. PC's usually do, after a short excursion into the underdark</p><p></p><p></p><p></p><p>There's a reason for all this. It's anatomical/genetical. Plus I can take it back with me on the surface and try to sell it. If I did that with a drow sword, I'd be quick to sell - and quicker to get away, when the cheated merchant lets the mercs and assassins loose.</p><p></p><p></p><p></p><p></p><p>Let's compare a drow NPC and an elf NPC and do the math from there. </p><p></p><p></p><p></p><p>It was another example of "enemy only" stuff.</p><p></p><p></p><p></p><p>So the sun weapons of surface dwellers go to waste in the Underdark?</p><p></p><p></p><p></p><p>I can go take that dwarven thrower, that unholy ravager and that helm of underwater back and at least sell it. I can take the drow sword, too, and give it to the next wizard I meet - they seem to like powders of all kind.</p><p></p><p></p><p></p><p>No. I wasn't talking about GWF/GWS, and I wasn't taling about drow only. I was responding to your "NPC'S are too weak, but they get to much treasure already, so give them treasure you can't sell to make them stronger without rewarding the PC's more - but do it only to drow" I say if it has to be GWF & GWS, its there for every NPC, to make them more on par with monsters. But GWF & GWS is a bad Idea, that's something for Fighters. </p><p>If it is necessary to buff those poor weak NPC's up a little, lower the Challenge Rating so they're on Par with monsters of the same CR. Your average CR 10 human fighter is Ftr 10 with 16000 - and you claim he's too weak for that CR, a CR 10 monster is more powerful, while giving away only 5800. So we could try making your average CR 10 human fighter a Ftr 11 or 12. This may take care of the problem that that CR 10 Fighter sucks compared to a CR 10 Monster. </p><p>My second suggestion was giving them a better array of ability scores. Maybe a combo of both. </p><p>If balanced properly, the problem of too-weak NPC's will go away - without the need to give them items that buff them up but can't be sold by the PC's - at least under normal circumstances (they could make an adventure out of finding a underdark merchant, but they might be short on time or unwilling to brave the Underdark....)</p><p></p><p></p><p></p><p>My method would make more sense. It wouldn't be limited to drow - drowcraft weapons don't help your average human fighter a bit, he's still weak compared to a monster of his CR (at least, that's what you claim) - and would make more sense. If my DM would tell us "guys, I think NPC's suck while being overloaded with treasure. They have to catch up with Monsters. We can do this two ways: I'm giving (some) NPC's even more treasure, but you won't get to sell this treasure, for it is James-Bons-Style stuff with self-destruct machanisms, OR I decrease the CR of NPC's since it's obviously not right." I'm going with Plan B no doubt. It doesn't smell liked some jury-rigged tinkering to me.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1182491, member: 4134"] But he doesn't go aboveground. PC's usually do, after a short excursion into the underdark There's a reason for all this. It's anatomical/genetical. Plus I can take it back with me on the surface and try to sell it. If I did that with a drow sword, I'd be quick to sell - and quicker to get away, when the cheated merchant lets the mercs and assassins loose. Let's compare a drow NPC and an elf NPC and do the math from there. It was another example of "enemy only" stuff. So the sun weapons of surface dwellers go to waste in the Underdark? I can go take that dwarven thrower, that unholy ravager and that helm of underwater back and at least sell it. I can take the drow sword, too, and give it to the next wizard I meet - they seem to like powders of all kind. No. I wasn't talking about GWF/GWS, and I wasn't taling about drow only. I was responding to your "NPC'S are too weak, but they get to much treasure already, so give them treasure you can't sell to make them stronger without rewarding the PC's more - but do it only to drow" I say if it has to be GWF & GWS, its there for every NPC, to make them more on par with monsters. But GWF & GWS is a bad Idea, that's something for Fighters. If it is necessary to buff those poor weak NPC's up a little, lower the Challenge Rating so they're on Par with monsters of the same CR. Your average CR 10 human fighter is Ftr 10 with 16000 - and you claim he's too weak for that CR, a CR 10 monster is more powerful, while giving away only 5800. So we could try making your average CR 10 human fighter a Ftr 11 or 12. This may take care of the problem that that CR 10 Fighter sucks compared to a CR 10 Monster. My second suggestion was giving them a better array of ability scores. Maybe a combo of both. If balanced properly, the problem of too-weak NPC's will go away - without the need to give them items that buff them up but can't be sold by the PC's - at least under normal circumstances (they could make an adventure out of finding a underdark merchant, but they might be short on time or unwilling to brave the Underdark....) My method would make more sense. It wouldn't be limited to drow - drowcraft weapons don't help your average human fighter a bit, he's still weak compared to a monster of his CR (at least, that's what you claim) - and would make more sense. If my DM would tell us "guys, I think NPC's suck while being overloaded with treasure. They have to catch up with Monsters. We can do this two ways: I'm giving (some) NPC's even more treasure, but you won't get to sell this treasure, for it is James-Bons-Style stuff with self-destruct machanisms, OR I decrease the CR of NPC's since it's obviously not right." I'm going with Plan B no doubt. It doesn't smell liked some jury-rigged tinkering to me. [/QUOTE]
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