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Underdark Overview, aka Return of Drow Weaponry
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<blockquote data-quote="Kae'Yoss" data-source="post: 1182760" data-attributes="member: 4134"><p>This does indeed it somewhat. Now we have something that doesn't work in all the areas you usually visit. It's like the stuff rangers get - they can't hide in plain sight when they're in a city. Of course, if these drow stay in their home city all the time (not that unlikely), they still get something for nothing here, but now there's actually a drawback here.</p><p></p><p></p><p></p><p>Luck bonus to attack only, or to damage, too?</p><p></p><p>If both, this actually makes it worse. Your average fighter won't bother with prayers and the like, but chances are good that his wizard or cleric companion casts greater magic weapon on his sword. This will mean that he keeps these +2. And you can have a weapon that gives +7 and is non-epic (so you won't pay 10 times the normal price). Even though this won't let you bypass DR/epic, you can get +6 drow for +8 goodness, and the difference between +7 and +8 is quite big (though the other reason has more weight, this may never even come up if you won't use epic rules)</p><p></p><p>If only attack, then the enhancement isn't quite worth it, actually.</p><p></p><p>3) PCs are not entitled to keep every magic item they find. If one crumbles to dust, it is not an issue. Or if it is evil aligned. Or is +5 for NPCs, but only +1 for PCs.</p></blockquote><p></p><p>You can sell that evil sword (unless you have a paladin or other zealot with you)</p><p></p><p></p><p></p><p>As the Faerzress (or however you spell that, I won't get my CotSQ to check it) is the thing impeding it and it isn't everywhere, you can take shortcuts (and also low-level surfacers shouldn't be down there, anyway.</p><p></p><p></p><p></p><p></p><p>Still something to do with race. </p><p></p><p></p><p></p><p>I can kill the fisherman and sell the item.</p><p></p><p></p><p></p><p>If the dwarves want a drow weapon. Or the other races that would trade with you rather than killing you. </p><p></p><p>And if you don't plant to return to the Night Below, you have no more use for that item.</p><p></p><p></p><p></p><p>It does hit the point right on. You complain that NPC's are weaker than mosnters. This obviously conserns *all* NPC's. You use this as an excuse to give *a small part* of the NPC's some extra treasure that you can't sell (well) later and there for has no (great) value to you.</p><p></p><p>Why not making it right by making *all* NPC's as powerful as they ought to be? Will now every NPC race get a new kind of Weapon Familiarity? Some items you can only use when you are near them? As a means of balancing NPC's against monsters without increasing the treasure load-out, drowcraft is half-baked. There *might* be other reasons for using drowcraft, but balancing NPC's against monsters isn't one of them.</p><p></p><p></p><p></p><p>Then your reading is faulty. It doesn't have to do anything with conspiracies, just with the "Power Of Annoyance".</p><p></p><p></p><p></p><p>That's rich. Go ahead. Spell it out. Don't beat around the bush.</p><p></p><p></p><p></p><p>Yea, you're perfectly right. The Underdark, just like surface Faerûn, is filled with well-marked tradeways leading to cities of benevolent rulers that care about their cities and make sure that noone is cheated in their dealings. Menzoberranzan is just the Underdark's Silverymoon in their unending acceptance of every faith, race, and background. Further, the tunnels of the Underdark, which go straight and aren't twisted at all, don't hold any monsters that could catch surface-dwellers and their being unaccustomed to the changed accoustics and total lack of light down there unawares. Oh no. Just nice furry bunnies down there. The stories about all underdark races except the Deep Gnomes being evil-mindet bastards, backstabbers, brain-eaters, cut-throats, and whatnot are rumors told by the Thayan to discourage people going there and enjoying all the bargains and discounts to be had in Duargar Fortresses or Illithid Cities, cause that would lessen the profit the Red Wizards make by them stupid surface dwellers that are just afraid of the dark......</p><p></p><p></p><p></p><p>Simply put, they pay +2 and get +3. It's a difference of 10.000gp even if you won't enhance that item any further. </p><p>But since you can't use that item anywhere in the underdark, as I have read above, this might work out.</p><p></p><p></p><p></p><p>The difference of NPC gear value and monster treasure wasn't my concern. I think drnuncheon complained about the difference. </p><p>My problem is that you can't compare the treasure value of one drow NPC and a non-drow NPC with the same CR because there's stuff you might very well not be able to sell. </p><p>My problem is further that while an NPC elf fighter 13 out-of-the-list will have a +2 weapon, but that NPC drow fighter 12 out-of-the-list will have a +3 weapon if he uses drowcraft for it.</p><p>[/QUOTE]</p>
[QUOTE="Kae'Yoss, post: 1182760, member: 4134"] This does indeed it somewhat. Now we have something that doesn't work in all the areas you usually visit. It's like the stuff rangers get - they can't hide in plain sight when they're in a city. Of course, if these drow stay in their home city all the time (not that unlikely), they still get something for nothing here, but now there's actually a drawback here. Luck bonus to attack only, or to damage, too? If both, this actually makes it worse. Your average fighter won't bother with prayers and the like, but chances are good that his wizard or cleric companion casts greater magic weapon on his sword. This will mean that he keeps these +2. And you can have a weapon that gives +7 and is non-epic (so you won't pay 10 times the normal price). Even though this won't let you bypass DR/epic, you can get +6 drow for +8 goodness, and the difference between +7 and +8 is quite big (though the other reason has more weight, this may never even come up if you won't use epic rules) If only attack, then the enhancement isn't quite worth it, actually. 3) PCs are not entitled to keep every magic item they find. If one crumbles to dust, it is not an issue. Or if it is evil aligned. Or is +5 for NPCs, but only +1 for PCs. [/QUOTE] You can sell that evil sword (unless you have a paladin or other zealot with you) As the Faerzress (or however you spell that, I won't get my CotSQ to check it) is the thing impeding it and it isn't everywhere, you can take shortcuts (and also low-level surfacers shouldn't be down there, anyway. Still something to do with race. I can kill the fisherman and sell the item. If the dwarves want a drow weapon. Or the other races that would trade with you rather than killing you. And if you don't plant to return to the Night Below, you have no more use for that item. It does hit the point right on. You complain that NPC's are weaker than mosnters. This obviously conserns *all* NPC's. You use this as an excuse to give *a small part* of the NPC's some extra treasure that you can't sell (well) later and there for has no (great) value to you. Why not making it right by making *all* NPC's as powerful as they ought to be? Will now every NPC race get a new kind of Weapon Familiarity? Some items you can only use when you are near them? As a means of balancing NPC's against monsters without increasing the treasure load-out, drowcraft is half-baked. There *might* be other reasons for using drowcraft, but balancing NPC's against monsters isn't one of them. Then your reading is faulty. It doesn't have to do anything with conspiracies, just with the "Power Of Annoyance". That's rich. Go ahead. Spell it out. Don't beat around the bush. Yea, you're perfectly right. The Underdark, just like surface Faerûn, is filled with well-marked tradeways leading to cities of benevolent rulers that care about their cities and make sure that noone is cheated in their dealings. Menzoberranzan is just the Underdark's Silverymoon in their unending acceptance of every faith, race, and background. Further, the tunnels of the Underdark, which go straight and aren't twisted at all, don't hold any monsters that could catch surface-dwellers and their being unaccustomed to the changed accoustics and total lack of light down there unawares. Oh no. Just nice furry bunnies down there. The stories about all underdark races except the Deep Gnomes being evil-mindet bastards, backstabbers, brain-eaters, cut-throats, and whatnot are rumors told by the Thayan to discourage people going there and enjoying all the bargains and discounts to be had in Duargar Fortresses or Illithid Cities, cause that would lessen the profit the Red Wizards make by them stupid surface dwellers that are just afraid of the dark...... Simply put, they pay +2 and get +3. It's a difference of 10.000gp even if you won't enhance that item any further. But since you can't use that item anywhere in the underdark, as I have read above, this might work out. The difference of NPC gear value and monster treasure wasn't my concern. I think drnuncheon complained about the difference. My problem is that you can't compare the treasure value of one drow NPC and a non-drow NPC with the same CR because there's stuff you might very well not be able to sell. My problem is further that while an NPC elf fighter 13 out-of-the-list will have a +2 weapon, but that NPC drow fighter 12 out-of-the-list will have a +3 weapon if he uses drowcraft for it. [/QUOTE]
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