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Underdark Overview, aka Return of Drow Weaponry
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<blockquote data-quote="Gez" data-source="post: 1182985" data-attributes="member: 1328"><p>Well, duh.</p><p></p><p>It's already been said, but it bears repeating: Rather than a funky weapon, use that NPC money on a big scroll or potion. Duh, even on a <em>staff of the magi</em>.</p><p>At the start of the encounter, the enemy read the scroll, quaff the potion, of break the staff.</p><p></p><p>There it is, PCs get hurt, and when they win, they don't get the kewl phat l00t. Unfair! Unfair!</p><p>They won't even get to sell it!</p><p>Unfair! Unfair!</p><p></p><p>Meanwhile, they've been attacked by other enemies who had humanbane or elvenbane weapons (usually, parties are majoritarily comprised of humans or of elves). For the cost of a +1, it's a +2 against them! </p><p>Unfair! Unfair!</p><p></p><p>Now, we have our adventurers, who come back from the underdark with their drow stuff. If they know about it, they'll secure them in their backpack, or bury them in a safe hiding place, or transport them in a portable hole/bag of holding/heward's handy haversack/glove of storing/etc. and thus the drowstuff will be protected from sunlight. When fighting indoors, underground, or by night, they may use it. Otherwise, they'd rather not, although a DC 8 save isn't that hard.</p><p></p><p>And when they prefer not to use them?</p><p></p><p>Well, they do have other weapons, havn't they? Or were they fighting those drow barefisted initially? As you know, any adventurer worth his salt will own a golf bag of weapons thanks to the new DR system anyway.</p></blockquote><p></p>
[QUOTE="Gez, post: 1182985, member: 1328"] Well, duh. It's already been said, but it bears repeating: Rather than a funky weapon, use that NPC money on a big scroll or potion. Duh, even on a [i]staff of the magi[/i]. At the start of the encounter, the enemy read the scroll, quaff the potion, of break the staff. There it is, PCs get hurt, and when they win, they don't get the kewl phat l00t. Unfair! Unfair! They won't even get to sell it! Unfair! Unfair! Meanwhile, they've been attacked by other enemies who had humanbane or elvenbane weapons (usually, parties are majoritarily comprised of humans or of elves). For the cost of a +1, it's a +2 against them! Unfair! Unfair! Now, we have our adventurers, who come back from the underdark with their drow stuff. If they know about it, they'll secure them in their backpack, or bury them in a safe hiding place, or transport them in a portable hole/bag of holding/heward's handy haversack/glove of storing/etc. and thus the drowstuff will be protected from sunlight. When fighting indoors, underground, or by night, they may use it. Otherwise, they'd rather not, although a DC 8 save isn't that hard. And when they prefer not to use them? Well, they do have other weapons, havn't they? Or were they fighting those drow barefisted initially? As you know, any adventurer worth his salt will own a golf bag of weapons thanks to the new DR system anyway. [/QUOTE]
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