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Underground Resistance Campaign
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<blockquote data-quote="Wild Gazebo" data-source="post: 5887539" data-attributes="member: 24413"><p>I love this type of campaign. </p><p></p><p>Years ago I had a renegade demon take over a large city. He then started shipping in more demons until the city was completely overrun. Enslaving the populous to build a huge obsidian tower, he was trying to move the entire city to hell through a massive magical construct.</p><p></p><p>My PCs were a mid to high level hiding in the sewers and underground trying to destroy the tower and kill as many of the demons as possible. It was a load of fun.</p><p></p><p>This can definitely work. Things to consider:</p><ul> <li data-xf-list-type="ul">The power and availability of divinations</li> <li data-xf-list-type="ul">Make sure the PCs are self motivated</li> <li data-xf-list-type="ul">The scope of the PCs resources and allies</li> <li data-xf-list-type="ul">Making it clear how powerful encounters are</li> </ul><p></p><p>One of my biggest challenges was creating encounters that were well above the PCs challenge rating that were susceptible to guerrilla tactics or partial accomplishments. Many times I had to flat out tell them they were nearing a suicidal situation...as it wore on I got better at descriptions and shorthand.</p><p></p><p>One of the main things to consider in planning is allies. Are the PCs able to collect allies for their cause? If not, why not. One of the first things my PCs did was trying to conscript an army for their cause: this can be handled easily if they are already part of a bigger organization. That way many of there missions can be already planned out and organized for a bigger goal orchestrated by a leader. </p><p></p><p>Have fun with it!</p></blockquote><p></p>
[QUOTE="Wild Gazebo, post: 5887539, member: 24413"] I love this type of campaign. Years ago I had a renegade demon take over a large city. He then started shipping in more demons until the city was completely overrun. Enslaving the populous to build a huge obsidian tower, he was trying to move the entire city to hell through a massive magical construct. My PCs were a mid to high level hiding in the sewers and underground trying to destroy the tower and kill as many of the demons as possible. It was a load of fun. This can definitely work. Things to consider: [LIST] [*]The power and availability of divinations [*]Make sure the PCs are self motivated [*]The scope of the PCs resources and allies [*]Making it clear how powerful encounters are [/LIST] One of my biggest challenges was creating encounters that were well above the PCs challenge rating that were susceptible to guerrilla tactics or partial accomplishments. Many times I had to flat out tell them they were nearing a suicidal situation...as it wore on I got better at descriptions and shorthand. One of the main things to consider in planning is allies. Are the PCs able to collect allies for their cause? If not, why not. One of the first things my PCs did was trying to conscript an army for their cause: this can be handled easily if they are already part of a bigger organization. That way many of there missions can be already planned out and organized for a bigger goal orchestrated by a leader. Have fun with it! [/QUOTE]
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