Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Underground Travel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Levitator" data-source="post: 3578096" data-attributes="member: 40099"><p>At that rate, I'd think they'd be more at risk from the increased encounters than the damage they would sustain from occasional traps. I'm curious though, as a DM. Why are they constantly checking for traps? Is the place rumored to be unnecessarily booby-trapped? Does the DM (I didn't want to assume it was you) run more of a puzzle/challenge type campaign? Or is the party not very experienced as players? I'm curious because we recently added a new player to our group and she is very paranoid. She's playing a rogue and wants to constantly check everything for anything. I don't run a challenge/puzzle style game, so the players will never have to worry about traps just popping up out of nowhere for no reason. At first, the other players were getting very frustrated. I just had to remind them that there are a lot of different gaming styles out there, and rather than give her a hard time for slowing the game down to a crawl, that we take some time and explain our campaign world and gaming style. I once played as a player with a DM who used to do a lot of illogical things in his campaign just to "get us", like traps in the middle of the forest that served no purpose other than to catch us off guard and wear the party down. I think that always kind of stuck with me so I've always strived to only have traps and puzzles and the like in my campaign if they make sense within the story and the party has a reasonable chance to expect and overcome them.</p><p></p><p>Back to the subject of characters moving at the speed of smell; do you adjust your random encounters to balance out the very slow rate of speed that they are travelling? I always have, and I'm just wondering what other DM's do to balance out characters bogging the game down when they are trying to be a little too safe?</p></blockquote><p></p>
[QUOTE="The Levitator, post: 3578096, member: 40099"] At that rate, I'd think they'd be more at risk from the increased encounters than the damage they would sustain from occasional traps. I'm curious though, as a DM. Why are they constantly checking for traps? Is the place rumored to be unnecessarily booby-trapped? Does the DM (I didn't want to assume it was you) run more of a puzzle/challenge type campaign? Or is the party not very experienced as players? I'm curious because we recently added a new player to our group and she is very paranoid. She's playing a rogue and wants to constantly check everything for anything. I don't run a challenge/puzzle style game, so the players will never have to worry about traps just popping up out of nowhere for no reason. At first, the other players were getting very frustrated. I just had to remind them that there are a lot of different gaming styles out there, and rather than give her a hard time for slowing the game down to a crawl, that we take some time and explain our campaign world and gaming style. I once played as a player with a DM who used to do a lot of illogical things in his campaign just to "get us", like traps in the middle of the forest that served no purpose other than to catch us off guard and wear the party down. I think that always kind of stuck with me so I've always strived to only have traps and puzzles and the like in my campaign if they make sense within the story and the party has a reasonable chance to expect and overcome them. Back to the subject of characters moving at the speed of smell; do you adjust your random encounters to balance out the very slow rate of speed that they are travelling? I always have, and I'm just wondering what other DM's do to balance out characters bogging the game down when they are trying to be a little too safe? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Underground Travel
Top