Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Undermountain Begins! (And DMGII Tidbit...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Warlock" data-source="post: 2085460" data-attributes="member: 21215"><p>While I have no problem with PCs being allowed to use their abilities, in fact even encouraging them to use their abilities by putting puzzles in front of them that require them to use such abilities, I don't see why a incredibly powerful NPC mage has to be stupid. If you had the power to ward and protect your chosen demense against translocation and alteration magics, would you? Smart PCs put up wards, and dimensional lockss, and other such things, and that's not accounting for epic rules. Why should a NPC mage of fantastic intelligence simply let people run roughshod over his playground? Undermountain is a dungeon crawl which forces you to rethink how you use your abilities, use the tactics of a portal driven dungeon to your advantage. And it's a DM's playground, the weirdest things from a dozen campaign worlds can all exist side by side. And with portals to spare that cross the globe, its can also provide access to places in the world and planes that aren't easily reachable by mundane or even standard magic means. </p><p></p><p>I don't dispute anyone's preference for a different design, but having run sections of Undermountain before, I do dispute that its badly done, or designed poorly. Like any pre-packaged module, its what you make of it, and how open minded and ingenious you and your players are. I tend to find that the design philosophies of 3.0 (and 3.5 esp) clotheslined many a spell and special ability - put it in its slot, and that was it, rather than having a power with a little bit of gray area so that players and GMs who think and are creative can use their native intelligence to pull off something heroic. How a good player outmaneuvers or outthinks a "blanket obstacle", in my book, makes the heroic moments that much greater. And Undermountain, in my opinion, is a perfect vehicle for that when run well.</p><p></p><p>Pardon me for my diatribe, but felt the need to express it. </p><p></p><p>And damn but I love the maps....</p><p></p><p>EDIT: I agree with both Mystery Man and Dave Mage - that's the other thing - why get irritated, make it what you want if it has anything that interests you. It is FREE after all.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 2085460, member: 21215"] While I have no problem with PCs being allowed to use their abilities, in fact even encouraging them to use their abilities by putting puzzles in front of them that require them to use such abilities, I don't see why a incredibly powerful NPC mage has to be stupid. If you had the power to ward and protect your chosen demense against translocation and alteration magics, would you? Smart PCs put up wards, and dimensional lockss, and other such things, and that's not accounting for epic rules. Why should a NPC mage of fantastic intelligence simply let people run roughshod over his playground? Undermountain is a dungeon crawl which forces you to rethink how you use your abilities, use the tactics of a portal driven dungeon to your advantage. And it's a DM's playground, the weirdest things from a dozen campaign worlds can all exist side by side. And with portals to spare that cross the globe, its can also provide access to places in the world and planes that aren't easily reachable by mundane or even standard magic means. I don't dispute anyone's preference for a different design, but having run sections of Undermountain before, I do dispute that its badly done, or designed poorly. Like any pre-packaged module, its what you make of it, and how open minded and ingenious you and your players are. I tend to find that the design philosophies of 3.0 (and 3.5 esp) clotheslined many a spell and special ability - put it in its slot, and that was it, rather than having a power with a little bit of gray area so that players and GMs who think and are creative can use their native intelligence to pull off something heroic. How a good player outmaneuvers or outthinks a "blanket obstacle", in my book, makes the heroic moments that much greater. And Undermountain, in my opinion, is a perfect vehicle for that when run well. Pardon me for my diatribe, but felt the need to express it. And damn but I love the maps.... EDIT: I agree with both Mystery Man and Dave Mage - that's the other thing - why get irritated, make it what you want if it has anything that interests you. It is FREE after all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Undermountain Begins! (And DMGII Tidbit...)
Top