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Undermountain Begins! (And DMGII Tidbit...)
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<blockquote data-quote="The_Warlock" data-source="post: 2086153" data-attributes="member: 21215"><p>Ah, I see where you are coming from. I never played nor even perused Dragon Mountain. Already had a campaign, and the closest and easiest</p><p>dungeon delve for my campaign was Undermountain (which I already had) as they were based in Waterdeep, the city that stands on it. To the best of my knowledge, there was never anything in Undermountain that changed underlying rules; more that there were spells and effects that blocked certain forms of magic (mostly from outside to inside passage or vice versa), made sure to reset triggered traps and locales, and restock the dungeon. And in most every edition there have been spells and effects to counter spells and effects, Undermountain simply applied them on a grand scale that an epic and insane wizard from a lost empire of magic who'd had 1300 years to personalize his dungeon/laboratory/24 hour adventure TV channel would've done. </p><p></p><p>Everything that was instituted as a barrier was generally well explained, and more or less reasonable given the premise, even if documented spells of the level expected weren't necessarily detailed.</p><p></p><p>As such, I can agree with your concepts and statements, but can honestly say that I don't recall anything from Undermountain based in that kind of "Because I say so" ruling.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 2086153, member: 21215"] Ah, I see where you are coming from. I never played nor even perused Dragon Mountain. Already had a campaign, and the closest and easiest dungeon delve for my campaign was Undermountain (which I already had) as they were based in Waterdeep, the city that stands on it. To the best of my knowledge, there was never anything in Undermountain that changed underlying rules; more that there were spells and effects that blocked certain forms of magic (mostly from outside to inside passage or vice versa), made sure to reset triggered traps and locales, and restock the dungeon. And in most every edition there have been spells and effects to counter spells and effects, Undermountain simply applied them on a grand scale that an epic and insane wizard from a lost empire of magic who'd had 1300 years to personalize his dungeon/laboratory/24 hour adventure TV channel would've done. Everything that was instituted as a barrier was generally well explained, and more or less reasonable given the premise, even if documented spells of the level expected weren't necessarily detailed. As such, I can agree with your concepts and statements, but can honestly say that I don't recall anything from Undermountain based in that kind of "Because I say so" ruling. [/QUOTE]
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