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<blockquote data-quote="ruleslawyer" data-source="post: 2089874" data-attributes="member: 1757"><p>I will raise what might seem an odd counter to this. The Batman Joker stories never have Batman working at his smartest: The writing that shows him at his best tends to come in the Batman vs. anonymous criminal type stories, not the Joker stories; those usually have to dumb Batman down, the reason being that the writers can't be as smart (or, more to the point, crazy) as the Joker would have to be to confound Bats. (The possible exception is <em>Arkham Asylum</em>.) On the D&D front, I don't actually think that it's possible to allow effective use of all character abilities in every scenario. More to the point, I know I've never seen a high-level adventure that allows unrestricted use of PC abilities AND "forces [the PCs] to use all [their abilities] cleverly" in all kinds of situations. I don't think it's possible to run a dungeon with easily-available teleportation and planar travel magics and no restriction on those; believe me, I've tried. Also, anyone faced with potential 13th+ level opponents is going to install teleport wards, or develop the magics to do so.</p><p></p><p>Seriously, though, if you can recommend me a published scenario that successfully resolves these problems in a dungeon-ish setting, let me know!</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2089874, member: 1757"] I will raise what might seem an odd counter to this. The Batman Joker stories never have Batman working at his smartest: The writing that shows him at his best tends to come in the Batman vs. anonymous criminal type stories, not the Joker stories; those usually have to dumb Batman down, the reason being that the writers can't be as smart (or, more to the point, crazy) as the Joker would have to be to confound Bats. (The possible exception is [i]Arkham Asylum[/i].) On the D&D front, I don't actually think that it's possible to allow effective use of all character abilities in every scenario. More to the point, I know I've never seen a high-level adventure that allows unrestricted use of PC abilities AND "forces [the PCs] to use all [their abilities] cleverly" in all kinds of situations. I don't think it's possible to run a dungeon with easily-available teleportation and planar travel magics and no restriction on those; believe me, I've tried. Also, anyone faced with potential 13th+ level opponents is going to install teleport wards, or develop the magics to do so. Seriously, though, if you can recommend me a published scenario that successfully resolves these problems in a dungeon-ish setting, let me know! [/QUOTE]
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