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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="Aries_Omega" data-source="post: 1727476" data-attributes="member: 15693"><p><strong>Fixes to that stuff</strong></p><p></p><p>First of all I think the d20 superheroes RPG Deeds Not Words handles it best when it comes to modern day vs. middle ages. Non-modern armor...such as plate mail...is very...VERY ineffective vs. modern weapons. They use a variant of the "Armor is DR rule" in which all armors have a DR and a BDR....Ballistic Damage Reduction.</p><p></p><p>In the non-d20 RPG, Cyberpunk 2020 the rule is any shot to the head does x2 damage once it gets through a helmet on a normal hit. CP 2020 is one of the most realistic combat systems for modern combat out there...yet also very complicated if you don't play the system a lot. In my own d20 Modern (homebrew Cyberpunk style campaign) I make all firearms do the following damage based on caliber which I broke down into 4 categorys.</p><p></p><p>Light Pistol: 2d4</p><p>Medium Pistol: 2d6</p><p>Heavy Pistol: 2d8</p><p>Very Heavy Pistol: 2d10</p><p></p><p>And thats just for pistols. I wanted to make it so that even at high levels if you are this suped up cyberneticlly enhanceced combat god..."if some drek head gang banger hopped up on some 'lace is wavin der piece at ya head...you should still worry. You're cybernetic...not Superman" as one of my players said in character one time. I think with some minor tweaking I did with d20 Modern it made it grimmer and felt more like Cyberpunk 2020 in many respects.</p><p></p><p>I hope this helps somewhat.</p><p></p><p>Aries</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 1727476, member: 15693"] [b]Fixes to that stuff[/b] First of all I think the d20 superheroes RPG Deeds Not Words handles it best when it comes to modern day vs. middle ages. Non-modern armor...such as plate mail...is very...VERY ineffective vs. modern weapons. They use a variant of the "Armor is DR rule" in which all armors have a DR and a BDR....Ballistic Damage Reduction. In the non-d20 RPG, Cyberpunk 2020 the rule is any shot to the head does x2 damage once it gets through a helmet on a normal hit. CP 2020 is one of the most realistic combat systems for modern combat out there...yet also very complicated if you don't play the system a lot. In my own d20 Modern (homebrew Cyberpunk style campaign) I make all firearms do the following damage based on caliber which I broke down into 4 categorys. Light Pistol: 2d4 Medium Pistol: 2d6 Heavy Pistol: 2d8 Very Heavy Pistol: 2d10 And thats just for pistols. I wanted to make it so that even at high levels if you are this suped up cyberneticlly enhanceced combat god..."if some drek head gang banger hopped up on some 'lace is wavin der piece at ya head...you should still worry. You're cybernetic...not Superman" as one of my players said in character one time. I think with some minor tweaking I did with d20 Modern it made it grimmer and felt more like Cyberpunk 2020 in many respects. I hope this helps somewhat. Aries [/QUOTE]
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