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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="blaskowicz" data-source="post: 1728637" data-attributes="member: 17799"><p>In GURPS, lasers with autofire capability add the damage of all hits before subtracting damage resistance from armor. That (and the fact they inflicted impaling damage) make them the weapon of choice in future settings. Those rules reflect the fact that you can keep the beam trained on a focal point, almost assuring the penetration of all but the heaviest of armors most of the time.</p><p>Perhaps the wounding factor would have to be decreased (since you are blowing through a single hole in the target), but I liked the portraying of lasers (and some other energy weapons) as recoiless, and thus, easier to keep steady while firing full automatic.</p><p>We are thinking about reducing the penalty for burst fire with energy weapons to -2 in our setting. We are also strongly considering basing the reflex DC for area attacks on the attacker's roll, as suggested by C. Baize.</p></blockquote><p></p>
[QUOTE="blaskowicz, post: 1728637, member: 17799"] In GURPS, lasers with autofire capability add the damage of all hits before subtracting damage resistance from armor. That (and the fact they inflicted impaling damage) make them the weapon of choice in future settings. Those rules reflect the fact that you can keep the beam trained on a focal point, almost assuring the penetration of all but the heaviest of armors most of the time. Perhaps the wounding factor would have to be decreased (since you are blowing through a single hole in the target), but I liked the portraying of lasers (and some other energy weapons) as recoiless, and thus, easier to keep steady while firing full automatic. We are thinking about reducing the penalty for burst fire with energy weapons to -2 in our setting. We are also strongly considering basing the reflex DC for area attacks on the attacker's roll, as suggested by C. Baize. [/QUOTE]
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