Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Underpowered Guns in d20 Modern (rant, long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoogleEmpMog" data-source="post: 1733944" data-attributes="member: 22882"><p>Any type of 'full' armor (full plate, modern anti-ballistic armor, and so on) confers at least some protection against a rifle or smaller firearm. Some studies even indicate that muskets, with the greater mass of their shot, would be better at penetrating archaic armor than most modern small arms. Now, AP bullets would be a different story, but we're talking standard load.</p><p></p><p>Since modern armor is specifically designed with modern weapons in mind, it does offer more protection against them while being lighter weight than its archaic equivalent - but on the other hand, a suit of full plate confers at least some protection against both guns <em>and</em> swords, whereas a swordsman will essentially consider modern 'armor' no different than tough clothing, probably no better than leather armor.</p><p></p><p>One option would be to make armor -1 or -2 per PL difference from a weapon. This actually works well for modern/medieval armor and weapons, although ancient/futuristic skews it into the realm of the silly.</p><p></p><p>Also, D&D guns are not ranged touch attacks, nor, goodness knows, should they be.</p><p></p><p>However, the original gist of this thread was a machine gun and a greatsword, and I do somewhat see what the original poster was getting at.</p><p></p><p>No personal armor yet developed significantly impacts the damage potential of a heavy machine gun. The 'forced entry unit' in the d20 Modern book describes basically the pinnacle of modern anti-ballistic armor technology... and it probably shouldn't take one point of damage/to-hit off a heavy machine gun's attack. Same with full plate.</p><p></p><p>Possibly the biggest problem is the difference between a heavy machine gun (2d12) and a regular assault rifle (2d8). In a realistic system, the former should be much stronger, or the latter weaker, or both.</p><p></p><p>I'm a bit iffy on an assault rifle doing about as much on average as a greatsword (9 vs. 10 for a Str 14 wielder, probably 'average' for an NPC greatswordsman), but neither should come so close to a heavy machine gun (average 13 for a non-specialist) without extreme stats and/or special (probably magical) abilities.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1733944, member: 22882"] Any type of 'full' armor (full plate, modern anti-ballistic armor, and so on) confers at least some protection against a rifle or smaller firearm. Some studies even indicate that muskets, with the greater mass of their shot, would be better at penetrating archaic armor than most modern small arms. Now, AP bullets would be a different story, but we're talking standard load. Since modern armor is specifically designed with modern weapons in mind, it does offer more protection against them while being lighter weight than its archaic equivalent - but on the other hand, a suit of full plate confers at least some protection against both guns [I]and[/I] swords, whereas a swordsman will essentially consider modern 'armor' no different than tough clothing, probably no better than leather armor. One option would be to make armor -1 or -2 per PL difference from a weapon. This actually works well for modern/medieval armor and weapons, although ancient/futuristic skews it into the realm of the silly. Also, D&D guns are not ranged touch attacks, nor, goodness knows, should they be. However, the original gist of this thread was a machine gun and a greatsword, and I do somewhat see what the original poster was getting at. No personal armor yet developed significantly impacts the damage potential of a heavy machine gun. The 'forced entry unit' in the d20 Modern book describes basically the pinnacle of modern anti-ballistic armor technology... and it probably shouldn't take one point of damage/to-hit off a heavy machine gun's attack. Same with full plate. Possibly the biggest problem is the difference between a heavy machine gun (2d12) and a regular assault rifle (2d8). In a realistic system, the former should be much stronger, or the latter weaker, or both. I'm a bit iffy on an assault rifle doing about as much on average as a greatsword (9 vs. 10 for a Str 14 wielder, probably 'average' for an NPC greatswordsman), but neither should come so close to a heavy machine gun (average 13 for a non-specialist) without extreme stats and/or special (probably magical) abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Underpowered Guns in d20 Modern (rant, long)
Top