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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="takyris" data-source="post: 1734505" data-attributes="member: 5171"><p>For my money, this is right. If the knight starts the fight less than thirty yards from the soldier, the soldier is boned. I, having never served in the military, have no idea whether the M2HB was made to be able to fire at enemies who appear quite suddenly at short range, but with a range increment of 110 feet, it seems like the d20 Modern people intended it to be a weapon that created a lovely kill zone for several hundred feet if you kept hosing people down with it.</p><p></p><p>From playing d20 Modern a fair amount, though, I'd suggest that autofire with a 2d12 weapon makes short work of almost anybody. Forget a Soldier level. Make that soldier a Strong6 so that he gets 2 attacks, and put the knight a bit further away -- far enough so that the knight's one actual disadvantage (his inability to move quite as fast) comes into play and the soldier gets 2 rounds in which to act -- and the knight is boned. Someone else will do the math, but as an English major who played a bunch, I can say that one of those shots will almost definitely force an Massive Damage check, and a 6th level person with a Con of 16 only has a Fort save of +6. That's about a 40% chance of going down right there. And if only one of those shots forced a massive damage save, I'd be very surprised and disappointed in my dice.</p><p></p><p>As far as armor goes... correct me if I'm wrong, historians, but wasn't full plate invented at least in part to combat firearms? It lost the race, of course, but for awhile, armor had grooves and chestplate angles that could ablate an incoming shot and cause it to glance off. Didn't help against a full-force dead-on shot, of course, but was pretty good at turning grazes into misses.</p><p></p><p>That's just what I remember from reading, however.</p><p></p><p>To most other comments: Abstract Combat System. 11 points of damage to a character with 65 hit points is a near-miss that hits the ground nearby and gets dirt in his eye and kicks up tiny shrapnel that gives him a nasty scrape across the arm and causes him to have to dive to the ground to seek cover, scrambling back up a bit more slowly and breathing hard and less likely to be quite as lucky or quite as fast next time. Really.</p></blockquote><p></p>
[QUOTE="takyris, post: 1734505, member: 5171"] For my money, this is right. If the knight starts the fight less than thirty yards from the soldier, the soldier is boned. I, having never served in the military, have no idea whether the M2HB was made to be able to fire at enemies who appear quite suddenly at short range, but with a range increment of 110 feet, it seems like the d20 Modern people intended it to be a weapon that created a lovely kill zone for several hundred feet if you kept hosing people down with it. From playing d20 Modern a fair amount, though, I'd suggest that autofire with a 2d12 weapon makes short work of almost anybody. Forget a Soldier level. Make that soldier a Strong6 so that he gets 2 attacks, and put the knight a bit further away -- far enough so that the knight's one actual disadvantage (his inability to move quite as fast) comes into play and the soldier gets 2 rounds in which to act -- and the knight is boned. Someone else will do the math, but as an English major who played a bunch, I can say that one of those shots will almost definitely force an Massive Damage check, and a 6th level person with a Con of 16 only has a Fort save of +6. That's about a 40% chance of going down right there. And if only one of those shots forced a massive damage save, I'd be very surprised and disappointed in my dice. As far as armor goes... correct me if I'm wrong, historians, but wasn't full plate invented at least in part to combat firearms? It lost the race, of course, but for awhile, armor had grooves and chestplate angles that could ablate an incoming shot and cause it to glance off. Didn't help against a full-force dead-on shot, of course, but was pretty good at turning grazes into misses. That's just what I remember from reading, however. To most other comments: Abstract Combat System. 11 points of damage to a character with 65 hit points is a near-miss that hits the ground nearby and gets dirt in his eye and kicks up tiny shrapnel that gives him a nasty scrape across the arm and causes him to have to dive to the ground to seek cover, scrambling back up a bit more slowly and breathing hard and less likely to be quite as lucky or quite as fast next time. Really. [/QUOTE]
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