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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="Aaron2" data-source="post: 1737053" data-attributes="member: 1436"><p>Here's my obligitory "what I do" response about autofire. I'm not too fond of d20M since you are given two choices; one where you take a penalty to hit for more damage, and another where your chance to hit is fairly low (and, more important, doesn't even consider armor!). There is no option for "spray and pray"; for firing multiple shots to increase the likelyhood of a hit.</p><p></p><p>My rules ....</p><p>I let the firer choose the width of any autofire attack. He can pick a 5' spread (basically shooting at one guy or down a narrow corridor) and get a bonus to hit (+2 for burst, +4 for full auto). He rolls to hit against all targets in the area. If the firer chooses a wider spread (10 ft' or more), the bonus decreases as the spread widens up until its actually a penalty (a pretty severe penalty at, say, 50' wide). Again, he rolls to hit against all targets in the affected area. </p><p></p><p>If the firer fires full auto, he has the option of continuous fire. If he does so, all character in the affected area on their next action must drop prone or get behind total cover or they suffer an additional attack (with an additional -4 penalty) during their action. NPCs must make a Will save to act.</p><p></p><p>Finally, if the firer hits with a shot while performing an autofire attack, he can make another attack roll for a second hit. He can continue racking up hits until he misses or runs out of bullets. </p><p></p><p><em>Autofire Example: A squad of Americans try rush a German MG42 sandbag bunker. During the German’s turn, he decides to try and cover their approach. The Amis are spread out but the German want to pin them down. The Amis are 60 feet away but only 30 feet apart (measuring the distance from the American soldiers furthest apart). The German is a recent conscript and poorly trained so his normal attack bonus is only +1. A 30 foot spread results in a -2 Autofire Attack Bonus. The German makes an attack at -2 against all American soldiers in the spread zone (whose depth is one range increment due to the flat ground). The German then decided to continuous fire as he as plenty of ammo. During their turns, if the Americans continue to rush forward rather than dive for cover, the German can make an extra -6 attack against them. This attack can occur during the turn of each individual American soldier. If any of the American soldiers are NPCs, they must make a Will Save (DC 8) to perform any actions other than diving for cover.</em></p><p></p><p>Under my rules, the soldier would make a +15 attack against the knight, hitting on an 11 or better and rolling for multiple hits. If the knight continued charging, the soldier would get an additional +11 attack.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1737053, member: 1436"] Here's my obligitory "what I do" response about autofire. I'm not too fond of d20M since you are given two choices; one where you take a penalty to hit for more damage, and another where your chance to hit is fairly low (and, more important, doesn't even consider armor!). There is no option for "spray and pray"; for firing multiple shots to increase the likelyhood of a hit. My rules .... I let the firer choose the width of any autofire attack. He can pick a 5' spread (basically shooting at one guy or down a narrow corridor) and get a bonus to hit (+2 for burst, +4 for full auto). He rolls to hit against all targets in the area. If the firer chooses a wider spread (10 ft' or more), the bonus decreases as the spread widens up until its actually a penalty (a pretty severe penalty at, say, 50' wide). Again, he rolls to hit against all targets in the affected area. If the firer fires full auto, he has the option of continuous fire. If he does so, all character in the affected area on their next action must drop prone or get behind total cover or they suffer an additional attack (with an additional -4 penalty) during their action. NPCs must make a Will save to act. Finally, if the firer hits with a shot while performing an autofire attack, he can make another attack roll for a second hit. He can continue racking up hits until he misses or runs out of bullets. [i]Autofire Example: A squad of Americans try rush a German MG42 sandbag bunker. During the German’s turn, he decides to try and cover their approach. The Amis are spread out but the German want to pin them down. The Amis are 60 feet away but only 30 feet apart (measuring the distance from the American soldiers furthest apart). The German is a recent conscript and poorly trained so his normal attack bonus is only +1. A 30 foot spread results in a -2 Autofire Attack Bonus. The German makes an attack at -2 against all American soldiers in the spread zone (whose depth is one range increment due to the flat ground). The German then decided to continuous fire as he as plenty of ammo. During their turns, if the Americans continue to rush forward rather than dive for cover, the German can make an extra -6 attack against them. This attack can occur during the turn of each individual American soldier. If any of the American soldiers are NPCs, they must make a Will Save (DC 8) to perform any actions other than diving for cover.[/i] Under my rules, the soldier would make a +15 attack against the knight, hitting on an 11 or better and rolling for multiple hits. If the knight continued charging, the soldier would get an additional +11 attack. Aaron [/QUOTE]
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