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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="takyris" data-source="post: 1739244" data-attributes="member: 5171"><p>S'mon, why the difficulty accepting "it's only a scratch/graze/near-miss"? Do you have similar trouble accepting it when it's a six-foot-six behemoth with a greatsword swinging at a guy with a lot of hit points?</p><p></p><p>The high-level character has enough experience to be out of the way when that gun starts firing. The idea that more hit points means that a character is capable of absorbing more gunshot wounds to the chest is, well, just as silly in my opinion as you seem to feel the "damage for high-level characters means a graze or near-miss" theory is for you.</p><p></p><p>And really, while we can certainly talk about how it could conceivably be broken if you use bad flavor text -- "My bad guy shot the team's Tough Hero point blank but only rolled a 2 on 2d12, and he has DR 2/-, so he got shot point-blank with this heavy machine gun for <strong>no damage</strong>! The system is broken!" -- 2d12 damage per round of autofire is going to take out most PCs pretty quick. Or maybe my players just have lousy dice-luck. In any event, nobody in my game takes Massive Damage or Autofire saves lightly.</p><p></p><p>Again, however, I'd note that for all my defense of the system, I switched to armor-as-DR and VP/WP. It's more work, but my players and I currently like it better. My feeling so far is that 99% of the time, the existing d20 Modern rules end up giving about the same <strong>end result</strong> as using WP/VP and armor-as-DR, but the numbers by which you get to that end result are different. Therein lies the room to break (and then complain about) the system.</p></blockquote><p></p>
[QUOTE="takyris, post: 1739244, member: 5171"] S'mon, why the difficulty accepting "it's only a scratch/graze/near-miss"? Do you have similar trouble accepting it when it's a six-foot-six behemoth with a greatsword swinging at a guy with a lot of hit points? The high-level character has enough experience to be out of the way when that gun starts firing. The idea that more hit points means that a character is capable of absorbing more gunshot wounds to the chest is, well, just as silly in my opinion as you seem to feel the "damage for high-level characters means a graze or near-miss" theory is for you. And really, while we can certainly talk about how it could conceivably be broken if you use bad flavor text -- "My bad guy shot the team's Tough Hero point blank but only rolled a 2 on 2d12, and he has DR 2/-, so he got shot point-blank with this heavy machine gun for [b]no damage[/b]! The system is broken!" -- 2d12 damage per round of autofire is going to take out most PCs pretty quick. Or maybe my players just have lousy dice-luck. In any event, nobody in my game takes Massive Damage or Autofire saves lightly. Again, however, I'd note that for all my defense of the system, I switched to armor-as-DR and VP/WP. It's more work, but my players and I currently like it better. My feeling so far is that 99% of the time, the existing d20 Modern rules end up giving about the same [b]end result[/b] as using WP/VP and armor-as-DR, but the numbers by which you get to that end result are different. Therein lies the room to break (and then complain about) the system. [/QUOTE]
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