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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="Kelleris" data-source="post: 1739262" data-attributes="member: 19130"><p>We see to be thinking of "destroyed" in different ways here. To me, immobile and unable to attack is destroyed - your tank has just become a terrain feature with pre-existing occupants, not a vehicle or a creature. A "destroyed" vehicle is the same as a "killed" monster - it's not going to hurt you anymore. You don't have to force a dragon through a fine mesh screen to render it dead, so I don't see why everyone equates a destroyed vehicle with a smoldering crater and atomized armor.</p><p></p><p> I would put a <em>meteor swarm's</em> damage at around a Tomahawk, actually - that's what I meant by missile. An RPG in my book = a <em>fireball</em> spell (well, with a high enough caster level). The <em>meteor swarm</em> would peel a small bit of armor off the tank, blast any sensor apparatus to pieces, probably heat the hull up to an inconvenient level (I know nothing about the heat-dissipation abilities of an Abrams, so maybe not), most likely do enough damage to the main cannon to render it non-functional (a cylinder of metal is much more likely to break with a direct hit than piles of reinforced armor), and probably screw up the treads as well. That is a destroyed tank. That the men inside are fine is immaterial - when you kill a dragon, the wizard it swallowed could very well still be alive.</p><p></p><p> Also, again IMO, the aforementioned high-level fighter with a <em>+5 vorpal adamantine greatsword</em> would do similar damage. He would not dice it into one-inch cubes - he would destroy it.</p><p></p><p> Then again, we may just be on totally different pages here. I am constantly annoyed by character's inability to damage the scenery in D&D. It takes some of the fun out of casting a <em>meteor swarm</em> for me to know that a 3-5 foot thick stone pillar has piles of hit points, hardness, and half damage versus fire. If I cast a high-level blast spell, I want the building I'm in to stand a reasonable chance of collapsing. Under the current rules, you can barely level a cottage with a <em>lightning bolt</em>.</p><p></p><p> Also, I'm not sure I like the linear increase in damage for weapons. 8x penetration should not equal 8x the dice because hp progressions only look linear. If we accept the assumption (built into the CR system) that gaining two levels doubles a character's capablities, a 20th-level character should have about 750 times the damage-soaking ability he had at 1st level. For me, this is why that 5th boost to a weapon's enhancement bonus is so much more expensive than the first and why damage bonuses from Strength are linear and carrying capacity is not.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1739262, member: 19130"] We see to be thinking of "destroyed" in different ways here. To me, immobile and unable to attack is destroyed - your tank has just become a terrain feature with pre-existing occupants, not a vehicle or a creature. A "destroyed" vehicle is the same as a "killed" monster - it's not going to hurt you anymore. You don't have to force a dragon through a fine mesh screen to render it dead, so I don't see why everyone equates a destroyed vehicle with a smoldering crater and atomized armor. I would put a [I]meteor swarm's[/I] damage at around a Tomahawk, actually - that's what I meant by missile. An RPG in my book = a [I]fireball[/I] spell (well, with a high enough caster level). The [I]meteor swarm[/I] would peel a small bit of armor off the tank, blast any sensor apparatus to pieces, probably heat the hull up to an inconvenient level (I know nothing about the heat-dissipation abilities of an Abrams, so maybe not), most likely do enough damage to the main cannon to render it non-functional (a cylinder of metal is much more likely to break with a direct hit than piles of reinforced armor), and probably screw up the treads as well. That is a destroyed tank. That the men inside are fine is immaterial - when you kill a dragon, the wizard it swallowed could very well still be alive. Also, again IMO, the aforementioned high-level fighter with a [I]+5 vorpal adamantine greatsword[/I] would do similar damage. He would not dice it into one-inch cubes - he would destroy it. Then again, we may just be on totally different pages here. I am constantly annoyed by character's inability to damage the scenery in D&D. It takes some of the fun out of casting a [I]meteor swarm[/I] for me to know that a 3-5 foot thick stone pillar has piles of hit points, hardness, and half damage versus fire. If I cast a high-level blast spell, I want the building I'm in to stand a reasonable chance of collapsing. Under the current rules, you can barely level a cottage with a [I]lightning bolt[/I]. Also, I'm not sure I like the linear increase in damage for weapons. 8x penetration should not equal 8x the dice because hp progressions only look linear. If we accept the assumption (built into the CR system) that gaining two levels doubles a character's capablities, a 20th-level character should have about 750 times the damage-soaking ability he had at 1st level. For me, this is why that 5th boost to a weapon's enhancement bonus is so much more expensive than the first and why damage bonuses from Strength are linear and carrying capacity is not. [/QUOTE]
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