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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="Kelleris" data-source="post: 1739673" data-attributes="member: 19130"><p>What about what I said implies this? Now, if you want anything short of a cruise missile (maybe a nuke?) to do something to a tank with generic DR 1200, <em>then</em> you'll desperately need hit location charts. All you need for a <em>meteor swarm</em> (or a blast of <em>fireballs</em>, or a powerful incantation) is hardness and hit points. If you get through the hardness and hit points, the tank is disabled, destroyed basically. I was just trying to point out that "destroyed" and "molten slag" are not the same thing. If a powerful magical attack, including the kinds available to high-level d20 Modern characters, destroys a tank under the basic rules, I'm just saying that that's not unreasonable. Obliterating a main battle tank would be, but not destroying it. Not the same thing as far as any d20 game I've ever seen is concerned. Or do slain monsters just fade off the map in some games? Demanding that any attack be able to vaporize a tank to destroy it is like requiring a character to disintegrate a monster to kill it. Basing the tank's hardness on 40 inches of high-quality steel is as bad an idea as basing an elder earth elemental's hit points on what it takes to destroy a wall of equal weight.</p><p></p><p>The core rulebook for d20 Modern, incidentally, says that they went for an action movie feel, so saying that it's somewhat unrealistic is a design flaw is a bit silly. I agree with you there - I'm just saying that DR 1200 goes way back over into unrealistic (in a game world with magic) after hurtling clean through realistic.</p><p></p><p>Also, how do you feel about my argument that the linear hp progression conceals a geometric basis. I'm of the opinion that d20 sneaks geometric mechanics into decidedly linear-looking progressions with aggravating frequency, but whenever I bring it up (re: fighters, level gain, etc.), nobody pays attention to the point. I like to think it's my intimidating logical prowess, but I somehow doubt that's it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 1739673, member: 19130"] What about what I said implies this? Now, if you want anything short of a cruise missile (maybe a nuke?) to do something to a tank with generic DR 1200, [I]then[/I] you'll desperately need hit location charts. All you need for a [I]meteor swarm[/I] (or a blast of [I]fireballs[/I], or a powerful incantation) is hardness and hit points. If you get through the hardness and hit points, the tank is disabled, destroyed basically. I was just trying to point out that "destroyed" and "molten slag" are not the same thing. If a powerful magical attack, including the kinds available to high-level d20 Modern characters, destroys a tank under the basic rules, I'm just saying that that's not unreasonable. Obliterating a main battle tank would be, but not destroying it. Not the same thing as far as any d20 game I've ever seen is concerned. Or do slain monsters just fade off the map in some games? Demanding that any attack be able to vaporize a tank to destroy it is like requiring a character to disintegrate a monster to kill it. Basing the tank's hardness on 40 inches of high-quality steel is as bad an idea as basing an elder earth elemental's hit points on what it takes to destroy a wall of equal weight. The core rulebook for d20 Modern, incidentally, says that they went for an action movie feel, so saying that it's somewhat unrealistic is a design flaw is a bit silly. I agree with you there - I'm just saying that DR 1200 goes way back over into unrealistic (in a game world with magic) after hurtling clean through realistic. Also, how do you feel about my argument that the linear hp progression conceals a geometric basis. I'm of the opinion that d20 sneaks geometric mechanics into decidedly linear-looking progressions with aggravating frequency, but whenever I bring it up (re: fighters, level gain, etc.), nobody pays attention to the point. I like to think it's my intimidating logical prowess, but I somehow doubt that's it. :p [/QUOTE]
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