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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="takyris" data-source="post: 1741305" data-attributes="member: 5171"><p>Ah. That clarifies some of it. Thanks.</p><p></p><p>So, to make sure I understand you:</p><p></p><p>You have no problem with an enormous greatsword deliving a tiny minor cut to somebody, but you do have a problem with the notion that the greatsword did not make physical contact but drove the person back, caused him to lose footing, forced him to dive to one side in such a manner that he's off-balance and more vulnerable to future attacks, and so forth? (Not an attack -- want to make sure I'm getting this.)</p><p></p><p>I guess my reasons for liking a combination of both ideas (minor scratches and complete misses) are as follows: </p><p></p><p>- My own experiences: As a martial artist, I am fully behind the notion that there are some strikes that I block but, in so doing, set myself up for the really big followup strike by my opponent. In d20 terms, I think of those strikes as costing me some hit points, and the big followup strike costs more -- because not every big followup strike is a critical, and doesn't do a ton of damage. Thus, even in a gunfight between two folks with cover, I'm fine with the first three shots representing "near misses", as the shooter gets closer and closer and slowly makes note of the timing of when his opponent peeks out to shoot. Then that last shot, the one which finally takes the guy down is a real hit. In d20 terms, I can work with "the first three shots, while damaging, were just fatigue and shock and scariness, and the last one really results in a gunshot wound, even though the numbers say '30 down to 22, 22 down to 12, 12 down to 8, 8 down to -1'...."</p><p></p><p>- Weirndess of multiple wounds: While I love <strong>Die Hard</strong>, I don't want every campaign to involve a hero who starts with 80 hit points, ends with 7, and is a bleeding wreck. Sometimes I want 7/80 to look "winded, tired, slower than he usually is, but with no more than a few small scrapes from his duel with Duke Ranciar". </p><p></p><p>- Possible realism with guns?: I don't know squat about gunfights, but from the squat I know, I don't think that most gunfights involve even people we'd consider "high-level" getting grazed dozens of times during a fight. Most heroic war stories I've heard involve people getting nearly shot a bunch of times, maybe hit once really bad, or something along those lines. I'm sure exceptions exist, though.</p><p></p><p>EDIT: Uh, failed to complete my last sentence for some reason... dur.</p></blockquote><p></p>
[QUOTE="takyris, post: 1741305, member: 5171"] Ah. That clarifies some of it. Thanks. So, to make sure I understand you: You have no problem with an enormous greatsword deliving a tiny minor cut to somebody, but you do have a problem with the notion that the greatsword did not make physical contact but drove the person back, caused him to lose footing, forced him to dive to one side in such a manner that he's off-balance and more vulnerable to future attacks, and so forth? (Not an attack -- want to make sure I'm getting this.) I guess my reasons for liking a combination of both ideas (minor scratches and complete misses) are as follows: - My own experiences: As a martial artist, I am fully behind the notion that there are some strikes that I block but, in so doing, set myself up for the really big followup strike by my opponent. In d20 terms, I think of those strikes as costing me some hit points, and the big followup strike costs more -- because not every big followup strike is a critical, and doesn't do a ton of damage. Thus, even in a gunfight between two folks with cover, I'm fine with the first three shots representing "near misses", as the shooter gets closer and closer and slowly makes note of the timing of when his opponent peeks out to shoot. Then that last shot, the one which finally takes the guy down is a real hit. In d20 terms, I can work with "the first three shots, while damaging, were just fatigue and shock and scariness, and the last one really results in a gunshot wound, even though the numbers say '30 down to 22, 22 down to 12, 12 down to 8, 8 down to -1'...." - Weirndess of multiple wounds: While I love [b]Die Hard[/b], I don't want every campaign to involve a hero who starts with 80 hit points, ends with 7, and is a bleeding wreck. Sometimes I want 7/80 to look "winded, tired, slower than he usually is, but with no more than a few small scrapes from his duel with Duke Ranciar". - Possible realism with guns?: I don't know squat about gunfights, but from the squat I know, I don't think that most gunfights involve even people we'd consider "high-level" getting grazed dozens of times during a fight. Most heroic war stories I've heard involve people getting nearly shot a bunch of times, maybe hit once really bad, or something along those lines. I'm sure exceptions exist, though. EDIT: Uh, failed to complete my last sentence for some reason... dur. [/QUOTE]
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