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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="Kelleris" data-source="post: 1741363" data-attributes="member: 19130"><p>*whew*</p><p></p><p>I was afraid that someone would take offense to something overly-blunt I said. Although that doesn't seem to be the case, apologies if you did.</p><p></p><p>Thanks for the comment, Mustrum, I was beginning to wonder if I was the only person here who thought that way. I do have to 'fess up on one point, though, which you made me remember - doubled power from +2 levels doesn't necessarily mean that each individual factor (feats, class abilities, saves) is doubled in importance, although I think that's indicated in the case of hp.</p><p></p><p> </p><p></p><p>Aside from the examples I quoted, my main reason for arguing this is that it's the assumption that the experience point award system uses: 2 Cr 10 creatures is an EL 12 encounter, 4 is EL 14, 8 is EL 16, and so forth until the numbers break down at large mobs of creatures. It may not be <em>true</em>, but it is the impression the game designers seem to have been laboring under.</p><p></p><p>I have to say, though, that it doesn't work quite as well in D20 Modern, although I think they use the same system, because high-level Modern characters are not usually as radically better-equipped than their low-level counterparts as they are in D&D.</p><p></p><p> </p><p></p><p>I was just citing equivalencies in terms of raw damage. If you were actually planning on blowing up a vehicle, the RPG is better, because it ignores some of the thing's hardness.</p><p></p><p>And the <em>best </em>D&D spell for attacking vehicles is <em>disintegrate</em>. That 10' cube pretty much puts whatever you point it at out of commission. I'd feel a little dirty doing it, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>takyris - I like your explanation of what hp means. Wish I could add something to it, but that's pretty much exactly what I do. Well, except that I enjoy occasionally rendering my PCs into bloody wrecks. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 1741363, member: 19130"] *whew* I was afraid that someone would take offense to something overly-blunt I said. Although that doesn't seem to be the case, apologies if you did. Thanks for the comment, Mustrum, I was beginning to wonder if I was the only person here who thought that way. I do have to 'fess up on one point, though, which you made me remember - doubled power from +2 levels doesn't necessarily mean that each individual factor (feats, class abilities, saves) is doubled in importance, although I think that's indicated in the case of hp. Aside from the examples I quoted, my main reason for arguing this is that it's the assumption that the experience point award system uses: 2 Cr 10 creatures is an EL 12 encounter, 4 is EL 14, 8 is EL 16, and so forth until the numbers break down at large mobs of creatures. It may not be [I]true[/I], but it is the impression the game designers seem to have been laboring under. I have to say, though, that it doesn't work quite as well in D20 Modern, although I think they use the same system, because high-level Modern characters are not usually as radically better-equipped than their low-level counterparts as they are in D&D. I was just citing equivalencies in terms of raw damage. If you were actually planning on blowing up a vehicle, the RPG is better, because it ignores some of the thing's hardness. And the [I]best [/I]D&D spell for attacking vehicles is [I]disintegrate[/I]. That 10' cube pretty much puts whatever you point it at out of commission. I'd feel a little dirty doing it, though. :D takyris - I like your explanation of what hp means. Wish I could add something to it, but that's pretty much exactly what I do. Well, except that I enjoy occasionally rendering my PCs into bloody wrecks. :heh: [/QUOTE]
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