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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="S'mon" data-source="post: 1741950" data-attributes="member: 463"><p>Eh, yes, I have a problem with the idea that "causing him to lose footing" is reflected in a loss of hit points requiring days to heal! The D&D hit point mechanic was designed to reflect _damage_, not near misses. Essentially, it reflects damage proportionate to total hp, so 25/50 looks much the same as 3/6, and 3/50 looks much worse than 3/6.</p><p></p><p>Trying to twist a damage mechanic to reflect something it was never intended to reflect just doesn't work well IMO. The D&D/d20 ruleset does a fair job of representing Bruce Willis in Die Hard, or other tough heroes who can take a hit & keep fighting (which is not uncommon in real life - though IRL people have a tendency to drop dead later on once adrenalin fades & they realise how badly wounded they are, which doesn't happen in D&D). It does a terrible job of reflecting genres where high-level heroes are never hit (and killed by a single bullet if they are hit). Different genres need different rules.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1741950, member: 463"] Eh, yes, I have a problem with the idea that "causing him to lose footing" is reflected in a loss of hit points requiring days to heal! The D&D hit point mechanic was designed to reflect _damage_, not near misses. Essentially, it reflects damage proportionate to total hp, so 25/50 looks much the same as 3/6, and 3/50 looks much worse than 3/6. Trying to twist a damage mechanic to reflect something it was never intended to reflect just doesn't work well IMO. The D&D/d20 ruleset does a fair job of representing Bruce Willis in Die Hard, or other tough heroes who can take a hit & keep fighting (which is not uncommon in real life - though IRL people have a tendency to drop dead later on once adrenalin fades & they realise how badly wounded they are, which doesn't happen in D&D). It does a terrible job of reflecting genres where high-level heroes are never hit (and killed by a single bullet if they are hit). Different genres need different rules. [/QUOTE]
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