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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="Aaron2" data-source="post: 1745152" data-attributes="member: 1436"><p>I have a Wounds chart that I roll on whenever a character drops below 0 hps. Depending on the attack, the results can range from simple unconsciousness to losing an arm, leg or head. Many of the result cause ability damage, some of it permanent. I have used it for years in my D&D game and it works well. It still keeps the cinematic element (since there is no death spiral) but usually prevents a character from dropping to -9 and being ok 1 round later thanks to a Cure Serious. I created the chart by figuring out the chance of a character stabilizing based on the normal rules. (For example, a character dropped to -1 hit point has a 65% chance of stabilizing on his own, therefore, my chart only gives a 35% chance for any extra damage.)</p><p></p><p>Finally, every bad result also has a Fort save to remain conscious (but disabled). So, a high level character can continue fighting even after losing an arm (ala Chinese Ghost Story II) or crawl to safety after a monster bites off their leg. Both are DC 30. </p><p></p><p>Of course, in D&D, losing an arm or leg is no big deal. Neither is permanent ability damage. </p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1745152, member: 1436"] I have a Wounds chart that I roll on whenever a character drops below 0 hps. Depending on the attack, the results can range from simple unconsciousness to losing an arm, leg or head. Many of the result cause ability damage, some of it permanent. I have used it for years in my D&D game and it works well. It still keeps the cinematic element (since there is no death spiral) but usually prevents a character from dropping to -9 and being ok 1 round later thanks to a Cure Serious. I created the chart by figuring out the chance of a character stabilizing based on the normal rules. (For example, a character dropped to -1 hit point has a 65% chance of stabilizing on his own, therefore, my chart only gives a 35% chance for any extra damage.) Finally, every bad result also has a Fort save to remain conscious (but disabled). So, a high level character can continue fighting even after losing an arm (ala Chinese Ghost Story II) or crawl to safety after a monster bites off their leg. Both are DC 30. Of course, in D&D, losing an arm or leg is no big deal. Neither is permanent ability damage. Aaron [/QUOTE]
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