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Underpowered Guns in d20 Modern (rant, long)
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<blockquote data-quote="ledded" data-source="post: 1747450" data-attributes="member: 12744"><p>Some good discussion in this thread. Rather than trying to hit tons of the points I'd like to comment on, I just want to throw this one out there.</p><p> </p><p>I've heard a lot of realism/cinematic argument, with both sides having good points, until I don't even refer to it as 'realism' any more. I guess what a lot of folks really want when they say 'realism' is that they want reliable physics; in Modern games that often becomes much more apparent because people are much more educated about all things modern than they are about greatswords and plate armor. You tend to be a lot more forgiving about the things you dont have as much experience with.</p><p> </p><p>But still, even some of the hard-core 'realism' fans are really just wanting to see the physics they know something about, whether it be guns, cars, etc to feel more real, so they can better immerse themselves in the <em>fantasy</em> of the game. Either that, or they just want to nitpick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>Personally, I like my games to run a bit more gritty, with physics as closely matching what we experience in real life, so that the fantastic or cinematic moments feel <em>so much more</em> so when they happen in game, and aren't just the everyday occurrance. I prefer to suspend my disbelief for the truly unnatural occurances in-game, rather than try to suppress my normal senses to accomodate something that obviously shouldn't work that way.</p><p> </p><p>The designers of d20 system games have went a direction that they did for various reasons involving playability, etc, and sometimes, with the type of system they espouse, you have to sacrifice physics or believability for game play. Which is why we do our research, house-rule what we dont like or cannot accept, and I go on with life.</p></blockquote><p></p>
[QUOTE="ledded, post: 1747450, member: 12744"] Some good discussion in this thread. Rather than trying to hit tons of the points I'd like to comment on, I just want to throw this one out there. I've heard a lot of realism/cinematic argument, with both sides having good points, until I don't even refer to it as 'realism' any more. I guess what a lot of folks really want when they say 'realism' is that they want reliable physics; in Modern games that often becomes much more apparent because people are much more educated about all things modern than they are about greatswords and plate armor. You tend to be a lot more forgiving about the things you dont have as much experience with. But still, even some of the hard-core 'realism' fans are really just wanting to see the physics they know something about, whether it be guns, cars, etc to feel more real, so they can better immerse themselves in the [i]fantasy[/i] of the game. Either that, or they just want to nitpick :D Personally, I like my games to run a bit more gritty, with physics as closely matching what we experience in real life, so that the fantastic or cinematic moments feel [i]so much more[/i] so when they happen in game, and aren't just the everyday occurrance. I prefer to suspend my disbelief for the truly unnatural occurances in-game, rather than try to suppress my normal senses to accomodate something that obviously shouldn't work that way. The designers of d20 system games have went a direction that they did for various reasons involving playability, etc, and sometimes, with the type of system they espouse, you have to sacrifice physics or believability for game play. Which is why we do our research, house-rule what we dont like or cannot accept, and I go on with life. [/QUOTE]
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