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Underpowered INT solution - Bonus Skill Proficiencies for high INT
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<blockquote data-quote="Laurefindel" data-source="post: 7837332" data-attributes="member: 67296"><p>Like posters above, my intuition would be to limit it to tools and languages. Weapon/shield/armor proficiencies could provide the counter-intuitive effect of making wizards - who by nature are designed to be poor with all this "martial stuff" - just as apt as rangers and barbarians in combat (lower hit points non-withstanding). I'm on the fence about skill proficiencies.</p><p></p><p>Other possibilities to consider:</p><p></p><p>- Reduce the use of Perception and make better use of Investigation. Essentially, make Perception a saving throw vs ambuscades and use Investigation for all "do I see X" questions. Or even simpler, scrap Perception entirely and use WIS or INT saves for all "gotcha?" situations. Hey, we could actually see some INT saves happening!</p><p></p><p>- Change Initiative modifier from DEX to INT. It would have the additional benefit of diminishing the (over)importance of DEX. It would also make wizards more likely to act first in combat, which I'm still debating whether this is a good thing or not...</p><p></p><p>- Use INT as some sort of multiplier during downtime activities (reduce times required to learn new languages, allow multiple research/gather information checks, make bigger income, etc)</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7837332, member: 67296"] Like posters above, my intuition would be to limit it to tools and languages. Weapon/shield/armor proficiencies could provide the counter-intuitive effect of making wizards - who by nature are designed to be poor with all this "martial stuff" - just as apt as rangers and barbarians in combat (lower hit points non-withstanding). I'm on the fence about skill proficiencies. Other possibilities to consider: - Reduce the use of Perception and make better use of Investigation. Essentially, make Perception a saving throw vs ambuscades and use Investigation for all "do I see X" questions. Or even simpler, scrap Perception entirely and use WIS or INT saves for all "gotcha?" situations. Hey, we could actually see some INT saves happening! - Change Initiative modifier from DEX to INT. It would have the additional benefit of diminishing the (over)importance of DEX. It would also make wizards more likely to act first in combat, which I'm still debating whether this is a good thing or not... - Use INT as some sort of multiplier during downtime activities (reduce times required to learn new languages, allow multiple research/gather information checks, make bigger income, etc) [/QUOTE]
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