Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Underpowered Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shurai" data-source="post: 345787"><p>I find that the DM can tell the future, pretty frequently in fact. After all, he can fiat every single event in the game world . . . except the PCs of course. This is solved easily enough, especially if you consider the caster's motivation for answering the following question: "So, what are you guys planning to do?" You're right, sometimes there are unintended consequences, but even considering them I'd sure want the spell. Also, saying it is more or less useful than another spell is very hard when they have such radically different effects. I myself, thinking about it, would have a hard time deciding between <em>Shapechange</em> and <em>Foresight.</em> I guess it would be influenced by the character, the game's play style, and the game world.</p><p></p><p></p><p></p><p>I didn't actually say that. I said, "the designers felt that . . . not all spells are equal to begin with." The difference between 'meant to be' and 'are' is subtle but important. 'Meant' implies that the designers intended to make spells unequal for some reason, where as 'felt that' and 'are' presumes that the designers made a value judgement on an existing condition. This 'outside condition' is the game world that we play in. Though they chose to change many things for balance's sake, one of the things they left mostly alone was the inherent inequality of the corpus of spells, because I think they'd agree that not every spell of a given level in the game world is precisely equally useful.</p><p></p><p>Now that that's out of the way, most forensics experts agree that a valid way to counter an arguement is to deny the validity of making such an arguement, regardless of how apropos the arguement itself may be. So if I seem to be excusing the game designers from drafting a bunch of unequal spells, it is because I think having a bunch of unequal spells is okay. If that's true, then panning a particular spell serves little purpose. The excuse, as you called it, is the justification for the arguement, not the arguement itself.</p><p></p><p>Also, I wanted to make everyone feel better by adding a sense of purpose to some of the perceivedly weak spells. If the designers felt that the game was more interesting that way, maybe it's okay if it is so. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>-S</p></blockquote><p></p>
[QUOTE="shurai, post: 345787"] I find that the DM can tell the future, pretty frequently in fact. After all, he can fiat every single event in the game world . . . except the PCs of course. This is solved easily enough, especially if you consider the caster's motivation for answering the following question: "So, what are you guys planning to do?" You're right, sometimes there are unintended consequences, but even considering them I'd sure want the spell. Also, saying it is more or less useful than another spell is very hard when they have such radically different effects. I myself, thinking about it, would have a hard time deciding between [i]Shapechange[/i] and [i]Foresight.[/i] I guess it would be influenced by the character, the game's play style, and the game world. I didn't actually say that. I said, "the designers felt that . . . not all spells are equal to begin with." The difference between 'meant to be' and 'are' is subtle but important. 'Meant' implies that the designers intended to make spells unequal for some reason, where as 'felt that' and 'are' presumes that the designers made a value judgement on an existing condition. This 'outside condition' is the game world that we play in. Though they chose to change many things for balance's sake, one of the things they left mostly alone was the inherent inequality of the corpus of spells, because I think they'd agree that not every spell of a given level in the game world is precisely equally useful. Now that that's out of the way, most forensics experts agree that a valid way to counter an arguement is to deny the validity of making such an arguement, regardless of how apropos the arguement itself may be. So if I seem to be excusing the game designers from drafting a bunch of unequal spells, it is because I think having a bunch of unequal spells is okay. If that's true, then panning a particular spell serves little purpose. The excuse, as you called it, is the justification for the arguement, not the arguement itself. Also, I wanted to make everyone feel better by adding a sense of purpose to some of the perceivedly weak spells. If the designers felt that the game was more interesting that way, maybe it's okay if it is so. :] -S [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Underpowered Spells
Top