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<blockquote data-quote="plavi" data-source="post: 583776" data-attributes="member: 8795"><p><strong>More and more</strong></p><p></p><p>Hi guys, I'll be going through some of your posts now, thanx for the replies! Please keep it up, I've got some great ideas now.</p><p></p><p></p><p></p><p>Unless the duration of the Haste runs out before the combat is over, and that may happen quite easily! The players will of course respond to that with another haste. Fine, but they are still fatgued! Makes the metamagic-feat extend duration or whatever it is called suddenly much more interesting.</p><p></p><p></p><p>Sounds good, but +4 AC for a 1st lvl spell? How could one ever sell this to the fighters wearing plate with all the drawbacks armor has. I think Mage Armor fits that slot nicely. But I'll keep it in mind.</p><p></p><p></p><p></p><p><em>Remove Fatigue</em></p><p>Necromancy</p><p>Level: Sor/Wiz 1, Clr 1, Healing 1, Drd 1, Travel 0</p><p>Components: S</p><p>Casting time: 1 round</p><p>Range: touch</p><p>Target: 1 creature</p><p>Duration: instantaneous</p><p>Save: None</p><p>Spell resistance: yes (harmless)</p><p>This spell negates the condition fatigued.</p><p></p><p><em>Cause Fatigue</em></p><p>Necromancy</p><p>Level: Sor/Wiz 1, Clr 2, Death 1, Brd 2, Drd 1</p><p>Components: V,S</p><p>Casting time: 1 action</p><p>Range: touch</p><p>Target: 1 creature</p><p>Duration: instantaneous</p><p>Save: Fort. negates</p><p>Spell resistance: yes (harmless)</p><p>By touching a creature the caster can cause the victim to become tired. The victim is fatigued as described in the DMG. (Fatigued characters cannot charge or run and suffer -2 DEX and -2 STR. Lasts until 8 hours are slept.)</p><p></p><p></p><p>Gank it at will.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Yup. It is certainly underpowered. Good idea, I might change that one. What do I say. I WILL change that one... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="plavi, post: 583776, member: 8795"] [b]More and more[/b] Hi guys, I'll be going through some of your posts now, thanx for the replies! Please keep it up, I've got some great ideas now. Unless the duration of the Haste runs out before the combat is over, and that may happen quite easily! The players will of course respond to that with another haste. Fine, but they are still fatgued! Makes the metamagic-feat extend duration or whatever it is called suddenly much more interesting. Sounds good, but +4 AC for a 1st lvl spell? How could one ever sell this to the fighters wearing plate with all the drawbacks armor has. I think Mage Armor fits that slot nicely. But I'll keep it in mind. [i]Remove Fatigue[/i] Necromancy Level: Sor/Wiz 1, Clr 1, Healing 1, Drd 1, Travel 0 Components: S Casting time: 1 round Range: touch Target: 1 creature Duration: instantaneous Save: None Spell resistance: yes (harmless) This spell negates the condition fatigued. [i]Cause Fatigue[/i] Necromancy Level: Sor/Wiz 1, Clr 2, Death 1, Brd 2, Drd 1 Components: V,S Casting time: 1 action Range: touch Target: 1 creature Duration: instantaneous Save: Fort. negates Spell resistance: yes (harmless) By touching a creature the caster can cause the victim to become tired. The victim is fatigued as described in the DMG. (Fatigued characters cannot charge or run and suffer -2 DEX and -2 STR. Lasts until 8 hours are slept.) Gank it at will.... ;) Yup. It is certainly underpowered. Good idea, I might change that one. What do I say. I WILL change that one... :D Chris [/QUOTE]
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