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<blockquote data-quote="Plane Sailing" data-source="post: 585319" data-attributes="member: 114"><p>Although flame arrow suffers from the double jeopardy of roll to hit *and* they get a reflex save (making it pretty useless against monks and rogues), it does have a couple of advantages to it.</p><p></p><p>a) it can critical hit. Not very often, naturally, but that turns a 4d6 bolt into 8d6 which is nice.</p><p></p><p>b) if carries on scaling - the bite-sized chunks mean that it evades the damage cap on 3rd level spells, and at 20th level you could throw 5 bolts at a target for 20d6 damage</p><p></p><p>c) it is more selective than a fireball (clutching at straws here!) so you can fire it into melee.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 585319, member: 114"] Although flame arrow suffers from the double jeopardy of roll to hit *and* they get a reflex save (making it pretty useless against monks and rogues), it does have a couple of advantages to it. a) it can critical hit. Not very often, naturally, but that turns a 4d6 bolt into 8d6 which is nice. b) if carries on scaling - the bite-sized chunks mean that it evades the damage cap on 3rd level spells, and at 20th level you could throw 5 bolts at a target for 20d6 damage c) it is more selective than a fireball (clutching at straws here!) so you can fire it into melee. Cheers [/QUOTE]
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