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<blockquote data-quote="James McMurray" data-source="post: 586147" data-attributes="member: 743"><p>In my campaign, the party could easily all have DR, since there's a psion in the group with Inertial Barrier. An average party though will have no access to DR at all.</p><p></p><p>This spell is actually over-powered when used against PCs, and under-powered when used by them. No 11th - 13th level party will be able to handle 1000 points of damage divided amongst the group, making the spell too devestating to use against the party. Most foes a 13th level party faces will have at least DR 5/silver, making the spell not very useful for the party.</p><p></p><p>Granted, there are situations where it will be useful (fighting things without DR, when you can cast the spell without fear of it being interrupted) but those times are few and far between. Any foe with a modicum of intelligence is going to try to interrupt a spellcaster when they see him calling forth magic. Any foe with decent spellcraft will know to stop that spell from being cast at all costs.</p><p></p><p>Also, the damage actually occurs the moment the spell is cast, not the second round. Did you mean the second round after the casting starts?</p><p></p><p> </p><p></p><p>Without using a house rule, face has no bearing on the amount of damage taken. As written, each creature takes damage equal to its hit points. I do like the variant from WotC's site though, that divides the damage into the squares affected.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 586147, member: 743"] In my campaign, the party could easily all have DR, since there's a psion in the group with Inertial Barrier. An average party though will have no access to DR at all. This spell is actually over-powered when used against PCs, and under-powered when used by them. No 11th - 13th level party will be able to handle 1000 points of damage divided amongst the group, making the spell too devestating to use against the party. Most foes a 13th level party faces will have at least DR 5/silver, making the spell not very useful for the party. Granted, there are situations where it will be useful (fighting things without DR, when you can cast the spell without fear of it being interrupted) but those times are few and far between. Any foe with a modicum of intelligence is going to try to interrupt a spellcaster when they see him calling forth magic. Any foe with decent spellcraft will know to stop that spell from being cast at all costs. Also, the damage actually occurs the moment the spell is cast, not the second round. Did you mean the second round after the casting starts? Without using a house rule, face has no bearing on the amount of damage taken. As written, each creature takes damage equal to its hit points. I do like the variant from WotC's site though, that divides the damage into the squares affected. [/QUOTE]
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