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<blockquote data-quote="TheHand" data-source="post: 9558416" data-attributes="member: 88835"><p>Two recent-ish games come to mind for me: </p><p></p><p>Sentinels Comics, a super hero rpg that really captured the flavor of comic-book action more so than a lot of other supers rpgs, which tend to focus more on modeling individual super powers. To its detriment, I think it suffers from a cumbersome character creation system that most of my own group bounced off of (and I, as the GM had to create most the characters for them), and I think the sections on creating Environments and Villains were difficult for me (again, as GM) to grok. And there’s been very little support for the engine since its release. </p><p></p><p>The other one is MechWarrior Destiny. As someone who’s played BattleTech since the 90s and has also played every edition of its rpg companion MechWarrior, Destiny is hands down my favorite. However, since its release there hasn’t been any additional support (to my knowledge), and almost no buzz. Not too surprising, though, since I think the intersection of BattleTech war gamers who want a narrative driven game about their Mech pilots is probably very small.</p></blockquote><p></p>
[QUOTE="TheHand, post: 9558416, member: 88835"] Two recent-ish games come to mind for me: Sentinels Comics, a super hero rpg that really captured the flavor of comic-book action more so than a lot of other supers rpgs, which tend to focus more on modeling individual super powers. To its detriment, I think it suffers from a cumbersome character creation system that most of my own group bounced off of (and I, as the GM had to create most the characters for them), and I think the sections on creating Environments and Villains were difficult for me (again, as GM) to grok. And there’s been very little support for the engine since its release. The other one is MechWarrior Destiny. As someone who’s played BattleTech since the 90s and has also played every edition of its rpg companion MechWarrior, Destiny is hands down my favorite. However, since its release there hasn’t been any additional support (to my knowledge), and almost no buzz. Not too surprising, though, since I think the intersection of BattleTech war gamers who want a narrative driven game about their Mech pilots is probably very small. [/QUOTE]
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