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<blockquote data-quote="sevenbastard" data-source="post: 9574036" data-attributes="member: 83473"><p>I'm voting for Peril and Plunder. It's my D&D Heartbreaker writen when I realized 4e wasn't for me and wanted a old school game less complex than 3e but a little more robust than 1e/2e. </p><p></p><p>It still uses levels, but I built it so players build their characters by choosing building blocks, called proficiencies, to represent what their character is good at instead of choosing a traditional class. For example a character may be proficient in melee combat and defense, or melee combat and ranged combat, or melee combat and divine magic. Plus I have spell retention for arcane casters and ( in my humble opinion) a pretty slick spell point system for divine casters. </p><p></p><p>I built it for my home game and ran the heck out of it for years, but never did anything the to market it. Then 5e came along and that's all my players wanted to play so it's sat gathering dust for years. </p><p></p><p>Yup my weird homebrew rules are clearly the work of a genius and thus criminal underrated.</p></blockquote><p></p>
[QUOTE="sevenbastard, post: 9574036, member: 83473"] I'm voting for Peril and Plunder. It's my D&D Heartbreaker writen when I realized 4e wasn't for me and wanted a old school game less complex than 3e but a little more robust than 1e/2e. It still uses levels, but I built it so players build their characters by choosing building blocks, called proficiencies, to represent what their character is good at instead of choosing a traditional class. For example a character may be proficient in melee combat and defense, or melee combat and ranged combat, or melee combat and divine magic. Plus I have spell retention for arcane casters and ( in my humble opinion) a pretty slick spell point system for divine casters. I built it for my home game and ran the heck out of it for years, but never did anything the to market it. Then 5e came along and that's all my players wanted to play so it's sat gathering dust for years. Yup my weird homebrew rules are clearly the work of a genius and thus criminal underrated. [/QUOTE]
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