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Undersea Adventures: Comments, Concerns, & Concepts
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<blockquote data-quote="knightofround" data-source="post: 5234341" data-attributes="member: 27884"><p>I'd be hesitant to say that it would *alienate* me. But to be honest, unless I knew the DM could do it well, I would pass. The problem with underwater D&D campaigns is that they tend to focus more upon what you can't do, as opposed to what you can do. There's so many classes, spells, powers, equipment, and skills that are pretty much useless underwater. As a PC, the thing I dislike the most is *not* being able to do stuff. Not to mention that three dimensional combat is a pain. Fun to do every once in awhile, sure, but horrible when its the norm. That's not to say I would be entirely opposed to playing in a underwater setting; its just that I don't think its a good fit for D&D. Something better for modern settings, like GURPS, would be more suitable.</p><p></p><p></p><p>Nah, actually I tend to think that Dragons are overdone. I think it's interesting you like to use hags, it would be cool to see what you'd do with them.</p><p></p><p></p><p>The catch is, you're playing D&D. And for better or for worse, in recent years it has become a combat heavy game, and players have come to expect it. I, too, prefer role-play heavy campaigns, but we are clearly in the minority right now. I think an RP heavy campaign on top of a campaign setting which greatly restricts PCs is going to alienate most people who play D&D. I'm not saying its a no-sell, its just going to much more difficult to attract players. Of course, if you've already got a solid group of players behind you, this is not so much of an issue.</p><p></p><p></p><p>I would expect large amounts of underwater cities, and creatures/cultures to communicate with. (rather than the large amount of "dead space" in our own oceans) I would expect conflicts with surface-dwellers. I could see underwater ecological catastrophes inspiring a group of individuals to explore the deep (or surface) for cures.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5234341, member: 27884"] I'd be hesitant to say that it would *alienate* me. But to be honest, unless I knew the DM could do it well, I would pass. The problem with underwater D&D campaigns is that they tend to focus more upon what you can't do, as opposed to what you can do. There's so many classes, spells, powers, equipment, and skills that are pretty much useless underwater. As a PC, the thing I dislike the most is *not* being able to do stuff. Not to mention that three dimensional combat is a pain. Fun to do every once in awhile, sure, but horrible when its the norm. That's not to say I would be entirely opposed to playing in a underwater setting; its just that I don't think its a good fit for D&D. Something better for modern settings, like GURPS, would be more suitable. Nah, actually I tend to think that Dragons are overdone. I think it's interesting you like to use hags, it would be cool to see what you'd do with them. The catch is, you're playing D&D. And for better or for worse, in recent years it has become a combat heavy game, and players have come to expect it. I, too, prefer role-play heavy campaigns, but we are clearly in the minority right now. I think an RP heavy campaign on top of a campaign setting which greatly restricts PCs is going to alienate most people who play D&D. I'm not saying its a no-sell, its just going to much more difficult to attract players. Of course, if you've already got a solid group of players behind you, this is not so much of an issue. I would expect large amounts of underwater cities, and creatures/cultures to communicate with. (rather than the large amount of "dead space" in our own oceans) I would expect conflicts with surface-dwellers. I could see underwater ecological catastrophes inspiring a group of individuals to explore the deep (or surface) for cures. [/QUOTE]
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