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Undersea Adventures: Comments, Concerns, & Concepts
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<blockquote data-quote="Kaodi" data-source="post: 5240763" data-attributes="member: 1231"><p>I would be like, " Man, that is awesome! I have a friend, Aeolius, from the TSR days who has been running underwater campaigns forever, and I was always rather intringued. I wish Ben was here for this. " (A fellow in our group who was working on and now has a PhD in marine biology.)</p><p></p><p></p><p></p><p>Personally, I would not be turned off by Greyhawk, but then that is because Greyhawk is at least natural to me, if not too familiar. I was thinking of ideas for running an aquatic campaign though recently. I was thinking of a custom setting, where the world (at least as far as the players would know initially) was one big ocean with no land whatsoever. The air above the waves would be known as something like the Ocean Above, the Thin Ocean, or something to that effect. The surface would not be a place you visit willingly though, because dragons would be its absolute rules and only inhabitants, preying on anything dumb enough to poke its head out. In fact, the dragons would nest in the clouds/a giant maelstrom, or on floating islands hidden by the clouds/said maelstrom. I am not so much of a hag person though. As a DM, I would probably include one or two. As a player, I could probably handle them if there were not too too many.</p><p></p><p></p><p></p><p></p><p>I would like to try a more roleplaying focused game. That could be ambitious on my part though too. I like action, because it tends to be exciting. If the roleplaying *is* exciting, that should work out okay.</p><p></p><p></p><p></p><p>Flavour is good. The fact that many weapons do not work as well as they do in air might mean though that magical versions of those weapons would be truly unique. A sword or scimitar named <em>Tursiops</em> with the ability to eliminate friction between itself and the water comes to mind.</p><p></p><p></p><p></p><p>I think that if it were a tropical setting, I would expect a sense of the vivid colour of the ocean floor in coastal waters to be well portayed. In deeper waters, most videos I have ever seen are of old wrecks, where the water is dark, filled with flaky debris, dreary, washed out, green and red, and rather unsettling.</p><p></p><p>I think, as a player, I would really enjoy a campaign that highlighted parts on undersea life that I never real knew about. Some education in my entertainment if you will.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5240763, member: 1231"] I would be like, " Man, that is awesome! I have a friend, Aeolius, from the TSR days who has been running underwater campaigns forever, and I was always rather intringued. I wish Ben was here for this. " (A fellow in our group who was working on and now has a PhD in marine biology.) Personally, I would not be turned off by Greyhawk, but then that is because Greyhawk is at least natural to me, if not too familiar. I was thinking of ideas for running an aquatic campaign though recently. I was thinking of a custom setting, where the world (at least as far as the players would know initially) was one big ocean with no land whatsoever. The air above the waves would be known as something like the Ocean Above, the Thin Ocean, or something to that effect. The surface would not be a place you visit willingly though, because dragons would be its absolute rules and only inhabitants, preying on anything dumb enough to poke its head out. In fact, the dragons would nest in the clouds/a giant maelstrom, or on floating islands hidden by the clouds/said maelstrom. I am not so much of a hag person though. As a DM, I would probably include one or two. As a player, I could probably handle them if there were not too too many. I would like to try a more roleplaying focused game. That could be ambitious on my part though too. I like action, because it tends to be exciting. If the roleplaying *is* exciting, that should work out okay. Flavour is good. The fact that many weapons do not work as well as they do in air might mean though that magical versions of those weapons would be truly unique. A sword or scimitar named [I]Tursiops[/I] with the ability to eliminate friction between itself and the water comes to mind. I think that if it were a tropical setting, I would expect a sense of the vivid colour of the ocean floor in coastal waters to be well portayed. In deeper waters, most videos I have ever seen are of old wrecks, where the water is dark, filled with flaky debris, dreary, washed out, green and red, and rather unsettling. I think, as a player, I would really enjoy a campaign that highlighted parts on undersea life that I never real knew about. Some education in my entertainment if you will. [/QUOTE]
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